# http://pyrocko.org - GPLv3 # # The Pyrocko Developers, 21st Century # ---|P------/S----------~Lg---------- from __future__ import absolute_import, division, print_function
import math import hashlib import logging
import numpy as num
from pyrocko.guts import Object, Int, Bool, Float from pyrocko import orthodrome as od from pyrocko.dataset import gshhg, topo from .error import ScenarioError, LocationGenerationError
logger = logging.getLogger('pyrocko.scenario.base')
guts_prefix = 'pf.scenario'
km = 1000. d2r = num.pi/180. N = 10000000
coastlines = None
def get_gsshg(): global coastlines if coastlines is None: logger.debug('Initialising GSHHG database.') coastlines = gshhg.GSHHG.intermediate() return coastlines
def is_on_land(lat, lon, method='coastlines'): if method == 'topo': elevation = topo.elevation(lat, lon) if elevation is None: return False else: return topo.elevation(lat, lon) > 0.
elif method == 'coastlines': is_land = get_gsshg().is_point_on_land(lat, lon) logger.debug( 'Testing %.4f %.4f: %s' % (lat, lon, 'dry' if is_land else 'wet'))
return is_land
def random_lat(rstate, lat_min=-90., lat_max=90.): lat_min_ = 0.5*(math.sin(lat_min * math.pi/180.)+1.) lat_max_ = 0.5*(math.sin(lat_max * math.pi/180.)+1.) return math.asin(rstate.uniform(lat_min_, lat_max_)*2.-1.)*180./math.pi
def random_latlon(rstate, avoid_water, ntries, label): for itry in range(ntries): logger.debug('%s: try %i' % (label, itry)) lat = random_lat(rstate) lon = rstate.uniform(-180., 180.) if not avoid_water or is_on_land(lat, lon): return lat, lon
if avoid_water: sadd = ' (avoiding water)'
raise LocationGenerationError('Could not generate location%s.' % sadd)
def random_uniform(rstate, xmin, xmax, xdefault): if None in (xmin, xmax): return xdefault else: return rstate.uniform(xmin, xmax)
class Generator(Object): seed = Int.T( optional=True, help='Random seed for a reproducible scenario.')
def __init__(self, **kwargs): Object.__init__(self, **kwargs) self._seed = None self._parent = None self.update_hierarchy() self._retry_offset = 0
def retry(self): self.clear() self._retry_offset += 1 for val in self.T.ivals(self): if isinstance(val, Generator): val.retry()
def clear(self): self._seed = None
def hash(self): return hashlib.sha1( (self.dump() + '\n\n%i' % self._retry_offset).encode('utf8'))\ .hexdigest()
def get_seed_offset(self): return int(self.hash(), base=16) % N
def update_hierarchy(self, parent=None): self._parent = parent for val in self.T.ivals(self): if isinstance(val, Generator): val.update_hierarchy(parent=self) elif isinstance(val, list): for el in val: if isinstance(el, Generator): el.update_hierarchy(parent=self)
def get_seed(self): if self._seed is None: if self.seed is None: if self._parent is not None: self._seed = self._parent.get_seed() else: self._seed = num.random.randint(N) elif self.seed == 0: self._seed = num.random.randint(N) else: self._seed = self.seed
return self._seed + self.get_seed_offset()
def get_rstate(self, i): return num.random.RandomState(int(self.get_seed() + i))
def get_center_latlon(self): return self._parent.get_center_latlon()
def get_radius(self): return self._parent.get_radius()
def get_stations(self): return []
class LocationGenerator(Generator):
avoid_water = Bool.T( default=True, help='Set whether wet areas should be avoided.') center_lat = Float.T( optional=True, help='Center latitude for the random locations in [deg].') center_lon = Float.T( optional=True, help='Center longitude for the random locations in [deg].') radius = Float.T( optional=True, help='Radius for distribution of random locations [m].') ntries = Int.T( default=10, help='Maximum number of tries to find a location satisifying all ' 'given constraints') north_shift_min = Float.T( optional=True, help='If given, lower bound of random northward cartesian offset [m].') north_shift_max = Float.T( optional=True, help='If given, upper bound of random northward cartesian offset [m].') east_shift_min = Float.T( optional=True, help='If given, lower bound of random eastward cartesian offset [m].') east_shift_max = Float.T( optional=True, help='If given, upper bound of random eastward cartesian offset [m].') depth_min = Float.T( optional=True, help='If given, minimum depth [m].') depth_max = Float.T( optional=True, help='If given, maximum depth [m].')
def __init__(self, **kwargs): Generator.__init__(self, **kwargs) self._center_latlon = None
def clear(self): Generator.clear(self) self._center_latlon = None
def get_center_latlon(self): if (self.center_lat is None) != (self.center_lon is None): raise ScenarioError( 'Set both: lat and lon, or neither of them (in %s).' % self.__class__.__name__)
if self._center_latlon is None:
if self.center_lat is not None and self.center_lon is not None: self._center_latlon = self.center_lat, self.center_lon
else: if self._parent: self._center_latlon = self._parent.get_center_latlon() else: rstate = self.get_rstate(0) self._center_latlon = random_latlon( rstate, self.avoid_water, self.ntries, self.__class__.__name__)
return self._center_latlon
def get_radius(self): if self.radius is not None: return self.radius elif self._parent is not None: return self._parent.get_radius() else: return None
def get_latlon(self, i): rstate = self.get_rstate((i+1)*3+0) for itry in range(self.ntries): logger.debug('%s: try %i' % (self.__class__.__name__, itry)) radius = self.get_radius() if radius is None: lat = random_lat(rstate) lon = rstate.uniform(-180., 180.) elif radius == 0.0: lat, lon = self.get_center_latlon() else: lat_center, lon_center = self.get_center_latlon() while True: north = rstate.uniform(-radius, radius) east = rstate.uniform(-radius, radius) if math.sqrt(north**2 + east**2) <= radius: break
lat, lon = od.ne_to_latlon(lat_center, lon_center, north, east)
if not self.avoid_water or is_on_land(lat, lon): logger.debug('location ok: %g, %g' % (lat, lon)) return lat, lon
if self.avoid_water: sadd = ' (avoiding water)'
raise LocationGenerationError('Could not generate location%s.' % sadd)
def get_cartesian_offset(self, i): rstate = self.get_rstate((i+1)*3+1) north_shift = random_uniform( rstate, self.north_shift_min, self.north_shift_max, 0.0) east_shift = random_uniform( rstate, self.east_shift_min, self.east_shift_max, 0.0)
return north_shift, east_shift
def get_depth(self, i): rstate = self.get_rstate((i+1)*3+1) return random_uniform( rstate, self.depth_min, self.depth_max, 0.0)
def get_coordinates(self, i): lat, lon = self.get_latlon(i) north_shift, east_shift = self.get_cartesian_offset(i) depth = self.get_depth(i) return lat, lon, north_shift, east_shift, depth |