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""" 

This provides several classes used for blocking interaction with figure 

windows: 

 

`BlockingInput` 

Creates a callable object to retrieve events in a blocking way for 

interactive sessions. Base class of the other classes listed here. 

 

`BlockingKeyMouseInput` 

Creates a callable object to retrieve key or mouse clicks in a blocking 

way for interactive sessions. Used by `waitforbuttonpress`. 

 

`BlockingMouseInput` 

Creates a callable object to retrieve mouse clicks in a blocking way for 

interactive sessions. Used by `ginput`. 

 

`BlockingContourLabeler` 

Creates a callable object to retrieve mouse clicks in a blocking way that 

will then be used to place labels on a `ContourSet`. Used by `clabel`. 

""" 

 

import logging 

from numbers import Integral 

 

import matplotlib.lines as mlines 

 

_log = logging.getLogger(__name__) 

 

 

class BlockingInput(object): 

"""Callable for retrieving events in a blocking way.""" 

 

def __init__(self, fig, eventslist=()): 

self.fig = fig 

self.eventslist = eventslist 

 

def on_event(self, event): 

""" 

Event handler; will be passed to the current figure to retrieve events. 

""" 

# Add a new event to list - using a separate function is overkill for 

# the base class, but this is consistent with subclasses. 

self.add_event(event) 

_log.info("Event %i", len(self.events)) 

 

# This will extract info from events. 

self.post_event() 

 

# Check if we have enough events already. 

if len(self.events) >= self.n > 0: 

self.fig.canvas.stop_event_loop() 

 

def post_event(self): 

"""For baseclass, do nothing but collect events.""" 

 

def cleanup(self): 

"""Disconnect all callbacks.""" 

for cb in self.callbacks: 

self.fig.canvas.mpl_disconnect(cb) 

self.callbacks = [] 

 

def add_event(self, event): 

"""For base class, this just appends an event to events.""" 

self.events.append(event) 

 

def pop_event(self, index=-1): 

""" 

Remove an event from the event list -- by default, the last. 

 

Note that this does not check that there are events, much like the 

normal pop method. If no events exist, this will throw an exception. 

""" 

self.events.pop(index) 

 

pop = pop_event 

 

def __call__(self, n=1, timeout=30): 

"""Blocking call to retrieve *n* events.""" 

if not isinstance(n, Integral): 

raise ValueError("Requires an integer argument") 

self.n = n 

self.events = [] 

 

if hasattr(self.fig.canvas, "manager"): 

# Ensure that the figure is shown, if we are managing it. 

self.fig.show() 

# Connect the events to the on_event function call. 

self.callbacks = [self.fig.canvas.mpl_connect(name, self.on_event) 

for name in self.eventslist] 

try: 

# Start event loop. 

self.fig.canvas.start_event_loop(timeout=timeout) 

finally: # Run even on exception like ctrl-c. 

# Disconnect the callbacks. 

self.cleanup() 

# Return the events in this case. 

return self.events 

 

 

class BlockingMouseInput(BlockingInput): 

""" 

Callable for retrieving mouse clicks in a blocking way. 

 

This class will also retrieve keypresses and map them to mouse clicks: 

delete and backspace are like mouse button 3, enter is like mouse button 2 

and all others are like mouse button 1. 

""" 

 

button_add = 1 

button_pop = 3 

button_stop = 2 

 

def __init__(self, fig, mouse_add=1, mouse_pop=3, mouse_stop=2): 

BlockingInput.__init__(self, fig=fig, 

eventslist=('button_press_event', 

'key_press_event')) 

self.button_add = mouse_add 

self.button_pop = mouse_pop 

self.button_stop = mouse_stop 

 

def post_event(self): 

"""Process an event.""" 

if len(self.events) == 0: 

_log.warning("No events yet") 

elif self.events[-1].name == 'key_press_event': 

self.key_event() 

else: 

self.mouse_event() 

 

def mouse_event(self): 

"""Process a mouse click event.""" 

event = self.events[-1] 

button = event.button 

if button == self.button_pop: 

self.mouse_event_pop(event) 

elif button == self.button_stop: 

self.mouse_event_stop(event) 

else: 

self.mouse_event_add(event) 

 

def key_event(self): 

""" 

Process a key press event, mapping keys to appropriate mouse clicks. 

""" 

event = self.events[-1] 

if event.key is None: 

# At least in OSX gtk backend some keys return None. 

return 

key = event.key.lower() 

if key in ['backspace', 'delete']: 

self.mouse_event_pop(event) 

elif key in ['escape', 'enter']: 

self.mouse_event_stop(event) 

else: 

self.mouse_event_add(event) 

 

def mouse_event_add(self, event): 

""" 

Process an button-1 event (add a click if inside axes). 

 

Parameters 

---------- 

event : `~.backend_bases.MouseEvent` 

""" 

if event.inaxes: 

self.add_click(event) 

else: # If not a valid click, remove from event list. 

BlockingInput.pop(self) 

 

def mouse_event_stop(self, event): 

""" 

Process an button-2 event (end blocking input). 

 

Parameters 

---------- 

event : `~.backend_bases.MouseEvent` 

""" 

# Remove last event just for cleanliness. 

BlockingInput.pop(self) 

# This will exit even if not in infinite mode. This is consistent with 

# MATLAB and sometimes quite useful, but will require the user to test 

# how many points were actually returned before using data. 

self.fig.canvas.stop_event_loop() 

 

def mouse_event_pop(self, event): 

""" 

Process an button-3 event (remove the last click). 

 

Parameters 

---------- 

event : `~.backend_bases.MouseEvent` 

""" 

# Remove this last event. 

BlockingInput.pop(self) 

# Now remove any existing clicks if possible. 

if self.events: 

self.pop(event) 

 

def add_click(self, event): 

""" 

Add the coordinates of an event to the list of clicks. 

 

Parameters 

---------- 

event : `~.backend_bases.MouseEvent` 

""" 

self.clicks.append((event.xdata, event.ydata)) 

_log.info("input %i: %f, %f", 

len(self.clicks), event.xdata, event.ydata) 

# If desired, plot up click. 

if self.show_clicks: 

line = mlines.Line2D([event.xdata], [event.ydata], 

marker='+', color='r') 

event.inaxes.add_line(line) 

self.marks.append(line) 

self.fig.canvas.draw() 

 

def pop_click(self, event, index=-1): 

""" 

Remove a click (by default, the last) from the list of clicks. 

 

Parameters 

---------- 

event : `~.backend_bases.MouseEvent` 

""" 

self.clicks.pop(index) 

if self.show_clicks: 

self.marks.pop(index).remove() 

self.fig.canvas.draw() 

 

def pop(self, event, index=-1): 

""" 

Removes a click and the associated event from the list of clicks. 

 

Defaults to the last click. 

""" 

self.pop_click(event, index) 

BlockingInput.pop(self, index) 

 

def cleanup(self, event=None): 

""" 

Parameters 

---------- 

event : `~.backend_bases.MouseEvent`, optional 

Not used 

""" 

# Clean the figure. 

if self.show_clicks: 

for mark in self.marks: 

mark.remove() 

self.marks = [] 

self.fig.canvas.draw() 

# Call base class to remove callbacks. 

BlockingInput.cleanup(self) 

 

def __call__(self, n=1, timeout=30, show_clicks=True): 

""" 

Blocking call to retrieve *n* coordinate pairs through mouse clicks. 

""" 

self.show_clicks = show_clicks 

self.clicks = [] 

self.marks = [] 

BlockingInput.__call__(self, n=n, timeout=timeout) 

return self.clicks 

 

 

class BlockingContourLabeler(BlockingMouseInput): 

""" 

Callable for retrieving mouse clicks and key presses in a blocking way. 

 

Used to place contour labels. 

""" 

 

def __init__(self, cs): 

self.cs = cs 

BlockingMouseInput.__init__(self, fig=cs.ax.figure) 

 

def add_click(self, event): 

self.button1(event) 

 

def pop_click(self, event, index=-1): 

self.button3(event) 

 

def button1(self, event): 

""" 

Process an button-1 event (add a label to a contour). 

 

Parameters 

---------- 

event : `~.backend_bases.MouseEvent` 

""" 

# Shorthand 

if event.inaxes == self.cs.ax: 

self.cs.add_label_near(event.x, event.y, self.inline, 

inline_spacing=self.inline_spacing, 

transform=False) 

self.fig.canvas.draw() 

else: # Remove event if not valid 

BlockingInput.pop(self) 

 

def button3(self, event): 

""" 

Process an button-3 event (remove a label if not in inline mode). 

 

Unfortunately, if one is doing inline labels, then there is currently 

no way to fix the broken contour - once humpty-dumpty is broken, he 

can't be put back together. In inline mode, this does nothing. 

 

Parameters 

---------- 

event : `~.backend_bases.MouseEvent` 

""" 

if self.inline: 

pass 

else: 

self.cs.pop_label() 

self.cs.ax.figure.canvas.draw() 

 

def __call__(self, inline, inline_spacing=5, n=-1, timeout=-1): 

self.inline = inline 

self.inline_spacing = inline_spacing 

BlockingMouseInput.__call__(self, n=n, timeout=timeout, 

show_clicks=False) 

 

 

class BlockingKeyMouseInput(BlockingInput): 

""" 

Callable for retrieving mouse clicks and key presses in a blocking way. 

""" 

 

def __init__(self, fig): 

BlockingInput.__init__(self, fig=fig, eventslist=( 

'button_press_event', 'key_press_event')) 

 

def post_event(self): 

"""Determine if it is a key event.""" 

if self.events: 

self.keyormouse = self.events[-1].name == 'key_press_event' 

else: 

_log.warning("No events yet.") 

 

def __call__(self, timeout=30): 

""" 

Blocking call to retrieve a single mouse click or key press. 

 

Returns ``True`` if key press, ``False`` if mouse click, or ``None`` if 

timed out. 

""" 

self.keyormouse = None 

BlockingInput.__call__(self, n=1, timeout=timeout) 

 

return self.keyormouse