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""" 

The legend module defines the Legend class, which is responsible for 

drawing legends associated with axes and/or figures. 

 

.. important:: 

 

It is unlikely that you would ever create a Legend instance 

manually. Most users would normally create a legend via the 

:meth:`~matplotlib.axes.Axes.legend` function. For more details on legends 

there is also a :doc:`legend guide </tutorials/intermediate/legend_guide>`. 

 

The Legend class can be considered as a container of legend handles and 

legend texts. Creation of corresponding legend handles from the plot elements 

in the axes or figures (e.g., lines, patches, etc.) are specified by the 

handler map, which defines the mapping between the plot elements and the 

legend handlers to be used (the default legend handlers are defined in the 

:mod:`~matplotlib.legend_handler` module). Note that not all kinds of 

artist are supported by the legend yet by default but it is possible to 

extend the legend handler's capabilities to support arbitrary objects. See 

the :doc:`legend guide </tutorials/intermediate/legend_guide>` for more 

information. 

""" 

 

import logging 

import warnings 

 

import numpy as np 

 

from matplotlib import rcParams 

from matplotlib import docstring 

from matplotlib.artist import Artist, allow_rasterization 

from matplotlib.cbook import silent_list, is_hashable, warn_deprecated 

import matplotlib.colors as colors 

from matplotlib.font_manager import FontProperties 

from matplotlib.lines import Line2D 

from matplotlib.patches import Patch, Rectangle, Shadow, FancyBboxPatch 

from matplotlib.collections import (LineCollection, RegularPolyCollection, 

CircleCollection, PathCollection, 

PolyCollection) 

from matplotlib.transforms import Bbox, BboxBase, TransformedBbox 

from matplotlib.transforms import BboxTransformTo, BboxTransformFrom 

 

from matplotlib.offsetbox import HPacker, VPacker, TextArea, DrawingArea 

from matplotlib.offsetbox import DraggableOffsetBox 

 

from matplotlib.container import ErrorbarContainer, BarContainer, StemContainer 

from . import legend_handler 

 

 

class DraggableLegend(DraggableOffsetBox): 

def __init__(self, legend, use_blit=False, update="loc"): 

""" 

Wrapper around a `.Legend` to support mouse dragging. 

 

Parameters 

---------- 

legend : `.Legend` 

The `.Legend` instance to wrap. 

use_blit : bool, optional 

Use blitting for faster image composition. For details see 

:ref:`func-animation`. 

update : {'loc', 'bbox'}, optional 

If "loc", update the *loc* parameter of the legend upon finalizing. 

If "bbox", update the *bbox_to_anchor* parameter. 

""" 

self.legend = legend 

 

if update in ["loc", "bbox"]: 

self._update = update 

else: 

raise ValueError("update parameter '%s' is not supported." % 

update) 

 

DraggableOffsetBox.__init__(self, legend, legend._legend_box, 

use_blit=use_blit) 

 

def artist_picker(self, legend, evt): 

return self.legend.contains(evt) 

 

def finalize_offset(self): 

loc_in_canvas = self.get_loc_in_canvas() 

 

if self._update == "loc": 

self._update_loc(loc_in_canvas) 

elif self._update == "bbox": 

self._update_bbox_to_anchor(loc_in_canvas) 

else: 

raise RuntimeError("update parameter '%s' is not supported." % 

self.update) 

 

def _update_loc(self, loc_in_canvas): 

bbox = self.legend.get_bbox_to_anchor() 

 

# if bbox has zero width or height, the transformation is 

# ill-defined. Fall back to the defaul bbox_to_anchor. 

if bbox.width == 0 or bbox.height == 0: 

self.legend.set_bbox_to_anchor(None) 

bbox = self.legend.get_bbox_to_anchor() 

 

_bbox_transform = BboxTransformFrom(bbox) 

self.legend._loc = tuple( 

_bbox_transform.transform_point(loc_in_canvas) 

) 

 

def _update_bbox_to_anchor(self, loc_in_canvas): 

 

tr = self.legend.axes.transAxes 

loc_in_bbox = tr.transform_point(loc_in_canvas) 

 

self.legend.set_bbox_to_anchor(loc_in_bbox) 

 

 

_legend_kw_doc = ''' 

loc : int or string or pair of floats, default: :rc:`legend.loc` ('best' for \ 

axes, 'upper right' for figures) 

The location of the legend. Possible codes are: 

 

=============== ============= 

Location String Location Code 

=============== ============= 

'best' 0 

'upper right' 1 

'upper left' 2 

'lower left' 3 

'lower right' 4 

'right' 5 

'center left' 6 

'center right' 7 

'lower center' 8 

'upper center' 9 

'center' 10 

=============== ============= 

 

 

Alternatively can be a 2-tuple giving ``x, y`` of the lower-left 

corner of the legend in axes coordinates (in which case 

``bbox_to_anchor`` will be ignored). 

 

The 'best' option can be quite slow for plots with large amounts 

of data. Your plotting speed may benefit from providing a specific 

location. 

 

bbox_to_anchor : `.BboxBase`, 2-tuple, or 4-tuple of floats 

Box that is used to position the legend in conjunction with *loc*. 

Defaults to `axes.bbox` (if called as a method to `.Axes.legend`) or 

`figure.bbox` (if `.Figure.legend`). This argument allows arbitrary 

placement of the legend. 

 

Bbox coordinates are interpreted in the coordinate system given by 

`bbox_transform`, with the default transform 

Axes or Figure coordinates, depending on which ``legend`` is called. 

 

If a 4-tuple or `.BboxBase` is given, then it specifies the bbox 

``(x, y, width, height)`` that the legend is placed in. 

To put the legend in the best location in the bottom right 

quadrant of the axes (or figure):: 

 

loc='best', bbox_to_anchor=(0.5, 0., 0.5, 0.5) 

 

A 2-tuple ``(x, y)`` places the corner of the legend specified by *loc* at 

x, y. For example, to put the legend's upper right-hand corner in the 

center of the axes (or figure) the following keywords can be used:: 

 

loc='upper right', bbox_to_anchor=(0.5, 0.5) 

 

ncol : integer 

The number of columns that the legend has. Default is 1. 

 

prop : None or :class:`matplotlib.font_manager.FontProperties` or dict 

The font properties of the legend. If None (default), the current 

:data:`matplotlib.rcParams` will be used. 

 

fontsize : int or float or {'xx-small', 'x-small', 'small', 'medium', \ 

'large', 'x-large', 'xx-large'} 

Controls the font size of the legend. If the value is numeric the 

size will be the absolute font size in points. String values are 

relative to the current default font size. This argument is only 

used if `prop` is not specified. 

 

numpoints : None or int 

The number of marker points in the legend when creating a legend 

entry for a `.Line2D` (line). 

Default is ``None``, which will take the value from 

:rc:`legend.numpoints`. 

 

scatterpoints : None or int 

The number of marker points in the legend when creating 

a legend entry for a `.PathCollection` (scatter plot). 

Default is ``None``, which will take the value from 

:rc:`legend.scatterpoints`. 

 

scatteryoffsets : iterable of floats 

The vertical offset (relative to the font size) for the markers 

created for a scatter plot legend entry. 0.0 is at the base the 

legend text, and 1.0 is at the top. To draw all markers at the 

same height, set to ``[0.5]``. Default is ``[0.375, 0.5, 0.3125]``. 

 

markerscale : None or int or float 

The relative size of legend markers compared with the originally 

drawn ones. 

Default is ``None``, which will take the value from 

:rc:`legend.markerscale`. 

 

markerfirst : bool 

If *True*, legend marker is placed to the left of the legend label. 

If *False*, legend marker is placed to the right of the legend 

label. 

Default is *True*. 

 

frameon : None or bool 

Control whether the legend should be drawn on a patch 

(frame). 

Default is ``None``, which will take the value from 

:rc:`legend.frameon`. 

 

fancybox : None or bool 

Control whether round edges should be enabled around the 

:class:`~matplotlib.patches.FancyBboxPatch` which makes up the 

legend's background. 

Default is ``None``, which will take the value from 

:rc:`legend.fancybox`. 

 

shadow : None or bool 

Control whether to draw a shadow behind the legend. 

Default is ``None``, which will take the value from 

:rc:`legend.shadow`. 

 

framealpha : None or float 

Control the alpha transparency of the legend's background. 

Default is ``None``, which will take the value from 

:rc:`legend.framealpha`. If shadow is activated and 

*framealpha* is ``None``, the default value is ignored. 

 

facecolor : None or "inherit" or a color spec 

Control the legend's background color. 

Default is ``None``, which will take the value from 

:rc:`legend.facecolor`. If ``"inherit"``, it will take 

:rc:`axes.facecolor`. 

 

edgecolor : None or "inherit" or a color spec 

Control the legend's background patch edge color. 

Default is ``None``, which will take the value from 

:rc:`legend.edgecolor` If ``"inherit"``, it will take 

:rc:`axes.edgecolor`. 

 

mode : {"expand", None} 

If `mode` is set to ``"expand"`` the legend will be horizontally 

expanded to fill the axes area (or `bbox_to_anchor` if defines 

the legend's size). 

 

bbox_transform : None or :class:`matplotlib.transforms.Transform` 

The transform for the bounding box (`bbox_to_anchor`). For a value 

of ``None`` (default) the Axes' 

:data:`~matplotlib.axes.Axes.transAxes` transform will be used. 

 

title : str or None 

The legend's title. Default is no title (``None``). 

 

title_fontsize: str or None 

The fontsize of the legend's title. Default is the default fontsize. 

 

borderpad : float or None 

The fractional whitespace inside the legend border. 

Measured in font-size units. 

Default is ``None``, which will take the value from 

:rc:`legend.borderpad`. 

 

labelspacing : float or None 

The vertical space between the legend entries. 

Measured in font-size units. 

Default is ``None``, which will take the value from 

:rc:`legend.labelspacing`. 

 

handlelength : float or None 

The length of the legend handles. 

Measured in font-size units. 

Default is ``None``, which will take the value from 

:rc:`legend.handlelength`. 

 

handletextpad : float or None 

The pad between the legend handle and text. 

Measured in font-size units. 

Default is ``None``, which will take the value from 

:rc:`legend.handletextpad`. 

 

borderaxespad : float or None 

The pad between the axes and legend border. 

Measured in font-size units. 

Default is ``None``, which will take the value from 

:rc:`legend.borderaxespad`. 

 

columnspacing : float or None 

The spacing between columns. 

Measured in font-size units. 

Default is ``None``, which will take the value from 

:rc:`legend.columnspacing`. 

 

handler_map : dict or None 

The custom dictionary mapping instances or types to a legend 

handler. This `handler_map` updates the default handler map 

found at :func:`matplotlib.legend.Legend.get_legend_handler_map`. 

 

''' 

docstring.interpd.update(_legend_kw_doc=_legend_kw_doc) 

 

 

class Legend(Artist): 

""" 

Place a legend on the axes at location loc. 

 

""" 

codes = {'best': 0, # only implemented for axes legends 

'upper right': 1, 

'upper left': 2, 

'lower left': 3, 

'lower right': 4, 

'right': 5, 

'center left': 6, 

'center right': 7, 

'lower center': 8, 

'upper center': 9, 

'center': 10, 

} 

 

zorder = 5 

 

def __str__(self): 

return "Legend" 

 

@docstring.dedent_interpd 

def __init__(self, parent, handles, labels, 

loc=None, 

numpoints=None, # the number of points in the legend line 

markerscale=None, # the relative size of legend markers 

# vs. original 

markerfirst=True, # controls ordering (left-to-right) of 

# legend marker and label 

scatterpoints=None, # number of scatter points 

scatteryoffsets=None, 

prop=None, # properties for the legend texts 

fontsize=None, # keyword to set font size directly 

 

# spacing & pad defined as a fraction of the font-size 

borderpad=None, # the whitespace inside the legend border 

labelspacing=None, # the vertical space between the legend 

# entries 

handlelength=None, # the length of the legend handles 

handleheight=None, # the height of the legend handles 

handletextpad=None, # the pad between the legend handle 

# and text 

borderaxespad=None, # the pad between the axes and legend 

# border 

columnspacing=None, # spacing between columns 

 

ncol=1, # number of columns 

mode=None, # mode for horizontal distribution of columns. 

# None, "expand" 

 

fancybox=None, # True use a fancy box, false use a rounded 

# box, none use rc 

shadow=None, 

title=None, # set a title for the legend 

title_fontsize=None, # set to ax.fontsize if None 

framealpha=None, # set frame alpha 

edgecolor=None, # frame patch edgecolor 

facecolor=None, # frame patch facecolor 

 

bbox_to_anchor=None, # bbox that the legend will be anchored. 

bbox_transform=None, # transform for the bbox 

frameon=None, # draw frame 

handler_map=None, 

): 

""" 

Parameters 

---------- 

parent : `~matplotlib.axes.Axes` or `.Figure` 

The artist that contains the legend. 

 

handles : sequence of `.Artist` 

A list of Artists (lines, patches) to be added to the legend. 

 

labels : sequence of strings 

A list of labels to show next to the artists. The length of handles 

and labels should be the same. If they are not, they are truncated 

to the smaller of both lengths. 

 

Other Parameters 

---------------- 

 

%(_legend_kw_doc)s 

 

Notes 

----- 

 

Users can specify any arbitrary location for the legend using the 

*bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance 

of BboxBase(or its derivatives) or a tuple of 2 or 4 floats. 

See :meth:`set_bbox_to_anchor` for more detail. 

 

The legend location can be specified by setting *loc* with a tuple of 

2 floats, which is interpreted as the lower-left corner of the legend 

in the normalized axes coordinate. 

""" 

# local import only to avoid circularity 

from matplotlib.axes import Axes 

from matplotlib.figure import Figure 

 

Artist.__init__(self) 

 

if prop is None: 

if fontsize is not None: 

self.prop = FontProperties(size=fontsize) 

else: 

self.prop = FontProperties(size=rcParams["legend.fontsize"]) 

elif isinstance(prop, dict): 

self.prop = FontProperties(**prop) 

if "size" not in prop: 

self.prop.set_size(rcParams["legend.fontsize"]) 

else: 

self.prop = prop 

 

self._fontsize = self.prop.get_size_in_points() 

 

self.texts = [] 

self.legendHandles = [] 

self._legend_title_box = None 

 

#: A dictionary with the extra handler mappings for this Legend 

#: instance. 

self._custom_handler_map = handler_map 

 

locals_view = locals() 

for name in ["numpoints", "markerscale", "shadow", "columnspacing", 

"scatterpoints", "handleheight", 'borderpad', 

'labelspacing', 'handlelength', 'handletextpad', 

'borderaxespad']: 

if locals_view[name] is None: 

value = rcParams["legend." + name] 

else: 

value = locals_view[name] 

setattr(self, name, value) 

del locals_view 

# trim handles and labels if illegal label... 

_lab, _hand = [], [] 

for label, handle in zip(labels, handles): 

if isinstance(label, str) and label.startswith('_'): 

warnings.warn('The handle {!r} has a label of {!r} which ' 

'cannot be automatically added to the ' 

'legend.'.format(handle, label)) 

else: 

_lab.append(label) 

_hand.append(handle) 

labels, handles = _lab, _hand 

 

handles = list(handles) 

if len(handles) < 2: 

ncol = 1 

self._ncol = ncol 

 

if self.numpoints <= 0: 

raise ValueError("numpoints must be > 0; it was %d" % numpoints) 

 

# introduce y-offset for handles of the scatter plot 

if scatteryoffsets is None: 

self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.]) 

else: 

self._scatteryoffsets = np.asarray(scatteryoffsets) 

reps = self.scatterpoints // len(self._scatteryoffsets) + 1 

self._scatteryoffsets = np.tile(self._scatteryoffsets, 

reps)[:self.scatterpoints] 

 

# _legend_box is an OffsetBox instance that contains all 

# legend items and will be initialized from _init_legend_box() 

# method. 

self._legend_box = None 

 

if isinstance(parent, Axes): 

self.isaxes = True 

self.axes = parent 

self.set_figure(parent.figure) 

elif isinstance(parent, Figure): 

self.isaxes = False 

self.set_figure(parent) 

else: 

raise TypeError("Legend needs either Axes or Figure as parent") 

self.parent = parent 

 

if loc is None: 

loc = rcParams["legend.loc"] 

if not self.isaxes and loc in [0, 'best']: 

loc = 'upper right' 

if isinstance(loc, str): 

if loc not in self.codes: 

if self.isaxes: 

warnings.warn('Unrecognized location "%s". Falling back ' 

'on "best"; valid locations are\n\t%s\n' 

% (loc, '\n\t'.join(self.codes))) 

loc = 0 

else: 

warnings.warn('Unrecognized location "%s". Falling back ' 

'on "upper right"; ' 

'valid locations are\n\t%s\n' 

% (loc, '\n\t'.join(self.codes))) 

loc = 1 

else: 

loc = self.codes[loc] 

if not self.isaxes and loc == 0: 

warnings.warn('Automatic legend placement (loc="best") not ' 

'implemented for figure legend. ' 

'Falling back on "upper right".') 

loc = 1 

 

self._mode = mode 

self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) 

 

# We use FancyBboxPatch to draw a legend frame. The location 

# and size of the box will be updated during the drawing time. 

 

if facecolor is None: 

facecolor = rcParams["legend.facecolor"] 

if facecolor == 'inherit': 

facecolor = rcParams["axes.facecolor"] 

 

if edgecolor is None: 

edgecolor = rcParams["legend.edgecolor"] 

if edgecolor == 'inherit': 

edgecolor = rcParams["axes.edgecolor"] 

 

self.legendPatch = FancyBboxPatch( 

xy=(0.0, 0.0), width=1., height=1., 

facecolor=facecolor, 

edgecolor=edgecolor, 

mutation_scale=self._fontsize, 

snap=True 

) 

 

# The width and height of the legendPatch will be set (in the 

# draw()) to the length that includes the padding. Thus we set 

# pad=0 here. 

if fancybox is None: 

fancybox = rcParams["legend.fancybox"] 

 

if fancybox: 

self.legendPatch.set_boxstyle("round", pad=0, 

rounding_size=0.2) 

else: 

self.legendPatch.set_boxstyle("square", pad=0) 

 

self._set_artist_props(self.legendPatch) 

 

self._drawFrame = frameon 

if frameon is None: 

self._drawFrame = rcParams["legend.frameon"] 

 

# init with null renderer 

self._init_legend_box(handles, labels, markerfirst) 

 

# If shadow is activated use framealpha if not 

# explicitly passed. See Issue 8943 

if framealpha is None: 

if shadow: 

self.get_frame().set_alpha(1) 

else: 

self.get_frame().set_alpha(rcParams["legend.framealpha"]) 

else: 

self.get_frame().set_alpha(framealpha) 

 

self._loc = loc 

# figure out title fontsize: 

if title_fontsize is None: 

title_fontsize = rcParams['legend.title_fontsize'] 

tprop = FontProperties(size=title_fontsize) 

self.set_title(title, prop=tprop) 

self._last_fontsize_points = self._fontsize 

self._draggable = None 

 

def _set_artist_props(self, a): 

""" 

Set the boilerplate props for artists added to axes. 

""" 

a.set_figure(self.figure) 

if self.isaxes: 

# a.set_axes(self.axes) 

a.axes = self.axes 

 

a.set_transform(self.get_transform()) 

 

def _set_loc(self, loc): 

# find_offset function will be provided to _legend_box and 

# _legend_box will draw itself at the location of the return 

# value of the find_offset. 

self._loc_real = loc 

self.stale = True 

self._legend_box.set_offset(self._findoffset) 

 

def _get_loc(self): 

return self._loc_real 

 

_loc = property(_get_loc, _set_loc) 

 

def _findoffset(self, width, height, xdescent, ydescent, renderer): 

"Helper function to locate the legend." 

 

if self._loc == 0: # "best". 

x, y = self._find_best_position(width, height, renderer) 

elif self._loc in Legend.codes.values(): # Fixed location. 

bbox = Bbox.from_bounds(0, 0, width, height) 

x, y = self._get_anchored_bbox(self._loc, bbox, 

self.get_bbox_to_anchor(), 

renderer) 

else: # Axes or figure coordinates. 

fx, fy = self._loc 

bbox = self.get_bbox_to_anchor() 

x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy 

 

return x + xdescent, y + ydescent 

 

@allow_rasterization 

def draw(self, renderer): 

"Draw everything that belongs to the legend." 

if not self.get_visible(): 

return 

 

renderer.open_group('legend') 

 

fontsize = renderer.points_to_pixels(self._fontsize) 

 

# if mode == fill, set the width of the legend_box to the 

# width of the paret (minus pads) 

if self._mode in ["expand"]: 

pad = 2 * (self.borderaxespad + self.borderpad) * fontsize 

self._legend_box.set_width(self.get_bbox_to_anchor().width - pad) 

 

# update the location and size of the legend. This needs to 

# be done in any case to clip the figure right. 

bbox = self._legend_box.get_window_extent(renderer) 

self.legendPatch.set_bounds(bbox.x0, bbox.y0, 

bbox.width, bbox.height) 

self.legendPatch.set_mutation_scale(fontsize) 

 

if self._drawFrame: 

if self.shadow: 

shadow = Shadow(self.legendPatch, 2, -2) 

shadow.draw(renderer) 

 

self.legendPatch.draw(renderer) 

 

self._legend_box.draw(renderer) 

 

renderer.close_group('legend') 

self.stale = False 

 

def _approx_text_height(self, renderer=None): 

""" 

Return the approximate height of the text. This is used to place 

the legend handle. 

""" 

if renderer is None: 

return self._fontsize 

else: 

return renderer.points_to_pixels(self._fontsize) 

 

# _default_handler_map defines the default mapping between plot 

# elements and the legend handlers. 

 

_default_handler_map = { 

StemContainer: legend_handler.HandlerStem(), 

ErrorbarContainer: legend_handler.HandlerErrorbar(), 

Line2D: legend_handler.HandlerLine2D(), 

Patch: legend_handler.HandlerPatch(), 

LineCollection: legend_handler.HandlerLineCollection(), 

RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(), 

CircleCollection: legend_handler.HandlerCircleCollection(), 

BarContainer: legend_handler.HandlerPatch( 

update_func=legend_handler.update_from_first_child), 

tuple: legend_handler.HandlerTuple(), 

PathCollection: legend_handler.HandlerPathCollection(), 

PolyCollection: legend_handler.HandlerPolyCollection() 

} 

 

# (get|set|update)_default_handler_maps are public interfaces to 

# modify the default handler map. 

 

@classmethod 

def get_default_handler_map(cls): 

""" 

A class method that returns the default handler map. 

""" 

return cls._default_handler_map 

 

@classmethod 

def set_default_handler_map(cls, handler_map): 

""" 

A class method to set the default handler map. 

""" 

cls._default_handler_map = handler_map 

 

@classmethod 

def update_default_handler_map(cls, handler_map): 

""" 

A class method to update the default handler map. 

""" 

cls._default_handler_map.update(handler_map) 

 

def get_legend_handler_map(self): 

""" 

Return the handler map. 

""" 

 

default_handler_map = self.get_default_handler_map() 

 

if self._custom_handler_map: 

hm = default_handler_map.copy() 

hm.update(self._custom_handler_map) 

return hm 

else: 

return default_handler_map 

 

@staticmethod 

def get_legend_handler(legend_handler_map, orig_handle): 

""" 

Return a legend handler from *legend_handler_map* that 

corresponds to *orig_handler*. 

 

*legend_handler_map* should be a dictionary object (that is 

returned by the get_legend_handler_map method). 

 

It first checks if the *orig_handle* itself is a key in the 

*legend_hanler_map* and return the associated value. 

Otherwise, it checks for each of the classes in its 

method-resolution-order. If no matching key is found, it 

returns ``None``. 

""" 

if is_hashable(orig_handle): 

try: 

return legend_handler_map[orig_handle] 

except KeyError: 

pass 

 

for handle_type in type(orig_handle).mro(): 

try: 

return legend_handler_map[handle_type] 

except KeyError: 

pass 

 

return None 

 

def _init_legend_box(self, handles, labels, markerfirst=True): 

""" 

Initialize the legend_box. The legend_box is an instance of 

the OffsetBox, which is packed with legend handles and 

texts. Once packed, their location is calculated during the 

drawing time. 

""" 

 

fontsize = self._fontsize 

 

# legend_box is a HPacker, horizontally packed with 

# columns. Each column is a VPacker, vertically packed with 

# legend items. Each legend item is HPacker packed with 

# legend handleBox and labelBox. handleBox is an instance of 

# offsetbox.DrawingArea which contains legend handle. labelBox 

# is an instance of offsetbox.TextArea which contains legend 

# text. 

 

text_list = [] # the list of text instances 

handle_list = [] # the list of text instances 

handles_and_labels = [] 

 

label_prop = dict(verticalalignment='baseline', 

horizontalalignment='left', 

fontproperties=self.prop, 

) 

 

# The approximate height and descent of text. These values are 

# only used for plotting the legend handle. 

descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7) 

# 0.35 and 0.7 are just heuristic numbers and may need to be improved. 

height = self._approx_text_height() * self.handleheight - descent 

# each handle needs to be drawn inside a box of (x, y, w, h) = 

# (0, -descent, width, height). And their coordinates should 

# be given in the display coordinates. 

 

# The transformation of each handle will be automatically set 

# to self.get_trasnform(). If the artist does not use its 

# default transform (e.g., Collections), you need to 

# manually set their transform to the self.get_transform(). 

legend_handler_map = self.get_legend_handler_map() 

 

for orig_handle, lab in zip(handles, labels): 

handler = self.get_legend_handler(legend_handler_map, orig_handle) 

if handler is None: 

warnings.warn( 

"Legend does not support {!r} instances.\nA proxy artist " 

"may be used instead.\nSee: " 

"http://matplotlib.org/users/legend_guide.html" 

"#creating-artists-specifically-for-adding-to-the-legend-" 

"aka-proxy-artists".format(orig_handle) 

) 

# We don't have a handle for this artist, so we just defer 

# to None. 

handle_list.append(None) 

else: 

textbox = TextArea(lab, textprops=label_prop, 

multilinebaseline=True, 

minimumdescent=True) 

handlebox = DrawingArea(width=self.handlelength * fontsize, 

height=height, 

xdescent=0., ydescent=descent) 

 

text_list.append(textbox._text) 

# Create the artist for the legend which represents the 

# original artist/handle. 

handle_list.append(handler.legend_artist(self, orig_handle, 

fontsize, handlebox)) 

handles_and_labels.append((handlebox, textbox)) 

 

if handles_and_labels: 

# We calculate number of rows in each column. The first 

# (num_largecol) columns will have (nrows+1) rows, and remaining 

# (num_smallcol) columns will have (nrows) rows. 

ncol = min(self._ncol, len(handles_and_labels)) 

nrows, num_largecol = divmod(len(handles_and_labels), ncol) 

num_smallcol = ncol - num_largecol 

# starting index of each column and number of rows in it. 

rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol 

start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]]) 

cols = zip(start_idxs, rows_per_col) 

else: 

cols = [] 

 

columnbox = [] 

for i0, di in cols: 

# pack handleBox and labelBox into itemBox 

itemBoxes = [HPacker(pad=0, 

sep=self.handletextpad * fontsize, 

children=[h, t] if markerfirst else [t, h], 

align="baseline") 

for h, t in handles_and_labels[i0:i0 + di]] 

# minimumdescent=False for the text of the last row of the column 

if markerfirst: 

itemBoxes[-1].get_children()[1].set_minimumdescent(False) 

else: 

itemBoxes[-1].get_children()[0].set_minimumdescent(False) 

 

# pack columnBox 

alignment = "baseline" if markerfirst else "right" 

columnbox.append(VPacker(pad=0, 

sep=self.labelspacing * fontsize, 

align=alignment, 

children=itemBoxes)) 

 

mode = "expand" if self._mode == "expand" else "fixed" 

sep = self.columnspacing * fontsize 

self._legend_handle_box = HPacker(pad=0, 

sep=sep, align="baseline", 

mode=mode, 

children=columnbox) 

self._legend_title_box = TextArea("") 

self._legend_box = VPacker(pad=self.borderpad * fontsize, 

sep=self.labelspacing * fontsize, 

align="center", 

children=[self._legend_title_box, 

self._legend_handle_box]) 

self._legend_box.set_figure(self.figure) 

self.texts = text_list 

self.legendHandles = handle_list 

 

def _auto_legend_data(self): 

""" 

Returns list of vertices and extents covered by the plot. 

 

Returns a two long list. 

 

First element is a list of (x, y) vertices (in 

display-coordinates) covered by all the lines and line 

collections, in the legend's handles. 

 

Second element is a list of bounding boxes for all the patches in 

the legend's handles. 

""" 

# should always hold because function is only called internally 

assert self.isaxes 

 

ax = self.parent 

bboxes = [] 

lines = [] 

offsets = [] 

 

for handle in ax.lines: 

assert isinstance(handle, Line2D) 

path = handle.get_path() 

trans = handle.get_transform() 

tpath = trans.transform_path(path) 

lines.append(tpath) 

 

for handle in ax.patches: 

assert isinstance(handle, Patch) 

 

if isinstance(handle, Rectangle): 

transform = handle.get_data_transform() 

bboxes.append(handle.get_bbox().transformed(transform)) 

else: 

transform = handle.get_transform() 

bboxes.append(handle.get_path().get_extents(transform)) 

 

for handle in ax.collections: 

transform, transOffset, hoffsets, paths = handle._prepare_points() 

 

if len(hoffsets): 

for offset in transOffset.transform(hoffsets): 

offsets.append(offset) 

 

try: 

vertices = np.concatenate([l.vertices for l in lines]) 

except ValueError: 

vertices = np.array([]) 

 

return [vertices, bboxes, lines, offsets] 

 

def draw_frame(self, b): 

''' 

Set draw frame to b. 

 

Parameters 

---------- 

b : bool 

''' 

self.set_frame_on(b) 

 

def get_children(self): 

'Return a list of child artists.' 

children = [] 

if self._legend_box: 

children.append(self._legend_box) 

children.append(self.get_frame()) 

 

return children 

 

def get_frame(self): 

''' 

Return the `~.patches.Rectangle` instances used to frame the legend. 

''' 

return self.legendPatch 

 

def get_lines(self): 

'Return a list of `~.lines.Line2D` instances in the legend.' 

return [h for h in self.legendHandles if isinstance(h, Line2D)] 

 

def get_patches(self): 

'Return a list of `~.patches.Patch` instances in the legend.' 

return silent_list('Patch', 

[h for h in self.legendHandles 

if isinstance(h, Patch)]) 

 

def get_texts(self): 

'Return a list of `~.text.Text` instances in the legend.' 

return silent_list('Text', self.texts) 

 

def set_title(self, title, prop=None): 

""" 

Set the legend title. Fontproperties can be optionally set 

with *prop* parameter. 

""" 

self._legend_title_box._text.set_text(title) 

if title: 

self._legend_title_box._text.set_visible(True) 

self._legend_title_box.set_visible(True) 

else: 

self._legend_title_box._text.set_visible(False) 

self._legend_title_box.set_visible(False) 

 

if prop is not None: 

if isinstance(prop, dict): 

prop = FontProperties(**prop) 

self._legend_title_box._text.set_fontproperties(prop) 

 

self.stale = True 

 

def get_title(self): 

'Return the `.Text` instance for the legend title.' 

return self._legend_title_box._text 

 

def get_window_extent(self, renderer=None): 

'Return extent of the legend.' 

if renderer is None: 

renderer = self.figure._cachedRenderer 

return self._legend_box.get_window_extent(renderer=renderer) 

 

def get_tightbbox(self, renderer): 

""" 

Like `.Legend.get_window_extent`, but uses the box for the legend. 

 

Parameters 

---------- 

renderer : `.RendererBase` instance 

renderer that will be used to draw the figures (i.e. 

``fig.canvas.get_renderer()``) 

 

Returns 

------- 

`.BboxBase` : containing the bounding box in figure pixel co-ordinates. 

""" 

return self._legend_box.get_window_extent(renderer) 

 

def get_frame_on(self): 

"""Get whether the legend box patch is drawn.""" 

return self._drawFrame 

 

def set_frame_on(self, b): 

""" 

Set whether the legend box patch is drawn. 

 

Parameters 

---------- 

b : bool 

""" 

self._drawFrame = b 

self.stale = True 

 

def get_bbox_to_anchor(self): 

"""Return the bbox that the legend will be anchored to.""" 

if self._bbox_to_anchor is None: 

return self.parent.bbox 

else: 

return self._bbox_to_anchor 

 

def set_bbox_to_anchor(self, bbox, transform=None): 

""" 

Set the bbox that the legend will be anchored to. 

 

*bbox* can be 

 

- A `.BboxBase` instance 

- A tuple of ``(left, bottom, width, height)`` in the given transform 

(normalized axes coordinate if None) 

- A tuple of ``(left, bottom)`` where the width and height will be 

assumed to be zero. 

""" 

if bbox is None: 

self._bbox_to_anchor = None 

return 

elif isinstance(bbox, BboxBase): 

self._bbox_to_anchor = bbox 

else: 

try: 

l = len(bbox) 

except TypeError: 

raise ValueError("Invalid argument for bbox : %s" % str(bbox)) 

 

if l == 2: 

bbox = [bbox[0], bbox[1], 0, 0] 

 

self._bbox_to_anchor = Bbox.from_bounds(*bbox) 

 

if transform is None: 

transform = BboxTransformTo(self.parent.bbox) 

 

self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, 

transform) 

self.stale = True 

 

def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): 

""" 

Place the *bbox* inside the *parentbbox* according to a given 

location code. Return the (x,y) coordinate of the bbox. 

 

- loc: a location code in range(1, 11). 

This corresponds to the possible values for self._loc, excluding 

"best". 

 

- bbox: bbox to be placed, display coordinate units. 

- parentbbox: a parent box which will contain the bbox. In 

display coordinates. 

""" 

assert loc in range(1, 11) # called only internally 

 

BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11) 

 

anchor_coefs = {UR: "NE", 

UL: "NW", 

LL: "SW", 

LR: "SE", 

R: "E", 

CL: "W", 

CR: "E", 

LC: "S", 

UC: "N", 

C: "C"} 

 

c = anchor_coefs[loc] 

 

fontsize = renderer.points_to_pixels(self._fontsize) 

container = parentbbox.padded(-(self.borderaxespad) * fontsize) 

anchored_box = bbox.anchored(c, container=container) 

return anchored_box.x0, anchored_box.y0 

 

def _find_best_position(self, width, height, renderer, consider=None): 

""" 

Determine the best location to place the legend. 

 

*consider* is a list of ``(x, y)`` pairs to consider as a potential 

lower-left corner of the legend. All are display coords. 

""" 

# should always hold because function is only called internally 

assert self.isaxes 

 

verts, bboxes, lines, offsets = self._auto_legend_data() 

 

bbox = Bbox.from_bounds(0, 0, width, height) 

if consider is None: 

consider = [self._get_anchored_bbox(x, bbox, 

self.get_bbox_to_anchor(), 

renderer) 

for x in range(1, len(self.codes))] 

 

candidates = [] 

for idx, (l, b) in enumerate(consider): 

legendBox = Bbox.from_bounds(l, b, width, height) 

badness = 0 

# XXX TODO: If markers are present, it would be good to 

# take them into account when checking vertex overlaps in 

# the next line. 

badness = (legendBox.count_contains(verts) 

+ legendBox.count_contains(offsets) 

+ legendBox.count_overlaps(bboxes) 

+ sum(line.intersects_bbox(legendBox, filled=False) 

for line in lines)) 

if badness == 0: 

return l, b 

# Include the index to favor lower codes in case of a tie. 

candidates.append((badness, idx, (l, b))) 

 

_, _, (l, b) = min(candidates) 

return l, b 

 

def contains(self, event): 

return self.legendPatch.contains(event) 

 

def set_draggable(self, state, use_blit=False, update='loc'): 

""" 

Enable or disable mouse dragging support of the legend. 

 

Parameters 

---------- 

state : bool 

Whether mouse dragging is enabled. 

use_blit : bool, optional 

Use blitting for faster image composition. For details see 

:ref:`func-animation`. 

update : {'loc', 'bbox'}, optional 

The legend parameter to be changed when dragged: 

 

- 'loc': update the *loc* parameter of the legend 

- 'bbox': update the *bbox_to_anchor* parameter of the legend 

 

Returns 

------- 

If *state* is ``True`` this returns the `~.DraggableLegend` helper 

instance. Otherwise this returns ``None``. 

""" 

if state: 

if self._draggable is None: 

self._draggable = DraggableLegend(self, 

use_blit, 

update=update) 

else: 

if self._draggable is not None: 

self._draggable.disconnect() 

self._draggable = None 

return self._draggable 

 

def get_draggable(self): 

"""Return ``True`` if the legend is draggable, ``False`` otherwise.""" 

return self._draggable is not None 

 

def draggable(self, state=None, use_blit=False, update="loc"): 

""" 

Set the draggable state -- if state is 

 

* None : toggle the current state 

 

* True : turn draggable on 

 

* False : turn draggable off 

 

If draggable is on, you can drag the legend on the canvas with 

the mouse. The `.DraggableLegend` helper instance is returned if 

draggable is on. 

 

The update parameter control which parameter of the legend changes 

when dragged. If update is "loc", the *loc* parameter of the legend 

is changed. If "bbox", the *bbox_to_anchor* parameter is changed. 

""" 

warn_deprecated("2.2", 

message="Legend.draggable() is drepecated in " 

"favor of Legend.set_draggable(). " 

"Legend.draggable may be reintroduced as a " 

"property in future releases.") 

 

if state is None: 

state = not self.get_draggable() # toggle state 

 

self.set_draggable(state, use_blit, update) 

 

return self._draggable 

 

 

# Helper functions to parse legend arguments for both `figure.legend` and 

# `axes.legend`: 

def _get_legend_handles(axs, legend_handler_map=None): 

""" 

Return a generator of artists that can be used as handles in 

a legend. 

 

""" 

handles_original = [] 

for ax in axs: 

handles_original += (ax.lines + ax.patches + 

ax.collections + ax.containers) 

# support parasite axes: 

if hasattr(ax, 'parasites'): 

for axx in ax.parasites: 

handles_original += (axx.lines + axx.patches + 

axx.collections + axx.containers) 

 

handler_map = Legend.get_default_handler_map() 

 

if legend_handler_map is not None: 

handler_map = handler_map.copy() 

handler_map.update(legend_handler_map) 

 

has_handler = Legend.get_legend_handler 

 

for handle in handles_original: 

label = handle.get_label() 

if label != '_nolegend_' and has_handler(handler_map, handle): 

yield handle 

 

 

def _get_legend_handles_labels(axs, legend_handler_map=None): 

""" 

Return handles and labels for legend, internal method. 

 

""" 

handles = [] 

labels = [] 

 

for handle in _get_legend_handles(axs, legend_handler_map): 

label = handle.get_label() 

if label and not label.startswith('_'): 

handles.append(handle) 

labels.append(label) 

return handles, labels 

 

 

def _parse_legend_args(axs, *args, handles=None, labels=None, **kwargs): 

""" 

Get the handles and labels from the calls to either ``figure.legend`` 

or ``axes.legend``. 

 

``axs`` is a list of axes (to get legend artists from) 

""" 

log = logging.getLogger(__name__) 

 

handlers = kwargs.get('handler_map', {}) or {} 

extra_args = () 

 

if (handles is not None or labels is not None) and args: 

warnings.warn("You have mixed positional and keyword arguments, some " 

"input may be discarded.") 

 

# if got both handles and labels as kwargs, make same length 

if handles and labels: 

handles, labels = zip(*zip(handles, labels)) 

 

elif handles is not None and labels is None: 

labels = [handle.get_label() for handle in handles] 

 

elif labels is not None and handles is None: 

# Get as many handles as there are labels. 

handles = [handle for handle, label 

in zip(_get_legend_handles(axs, handlers), labels)] 

 

# No arguments - automatically detect labels and handles. 

elif len(args) == 0: 

handles, labels = _get_legend_handles_labels(axs, handlers) 

if not handles: 

log.warning('No handles with labels found to put in legend.') 

 

# One argument. User defined labels - automatic handle detection. 

elif len(args) == 1: 

labels, = args 

# Get as many handles as there are labels. 

handles = [handle for handle, label 

in zip(_get_legend_handles(axs, handlers), labels)] 

 

# Two arguments: 

# * user defined handles and labels 

elif len(args) >= 2: 

handles, labels = args[:2] 

extra_args = args[2:] 

 

else: 

raise TypeError('Invalid arguments to legend.') 

 

return handles, labels, extra_args, kwargs