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""" 

Place a table below the x-axis at location loc. 

 

The table consists of a grid of cells. 

 

The grid need not be rectangular and can have holes. 

 

Cells are added by specifying their row and column. 

 

For the purposes of positioning the cell at (0, 0) is 

assumed to be at the top left and the cell at (max_row, max_col) 

is assumed to be at bottom right. 

 

You can add additional cells outside this range to have convenient 

ways of positioning more interesting grids. 

 

Author : John Gill <jng@europe.renre.com> 

Copyright : 2004 John Gill and John Hunter 

License : matplotlib license 

 

""" 

import warnings 

 

from . import artist, cbook, docstring 

from .artist import Artist, allow_rasterization 

from .patches import Rectangle 

from .text import Text 

from .transforms import Bbox 

from .path import Path 

 

 

class Cell(Rectangle): 

""" 

A cell is a `.Rectangle` with some associated text. 

""" 

PAD = 0.1 # padding between text and rectangle 

 

def __init__(self, xy, width, height, 

edgecolor='k', facecolor='w', 

fill=True, 

text='', 

loc=None, 

fontproperties=None 

): 

 

# Call base 

Rectangle.__init__(self, xy, width=width, height=height, 

edgecolor=edgecolor, facecolor=facecolor) 

self.set_clip_on(False) 

 

# Create text object 

if loc is None: 

loc = 'right' 

self._loc = loc 

self._text = Text(x=xy[0], y=xy[1], text=text, 

fontproperties=fontproperties) 

self._text.set_clip_on(False) 

 

def set_transform(self, trans): 

Rectangle.set_transform(self, trans) 

# the text does not get the transform! 

self.stale = True 

 

def set_figure(self, fig): 

Rectangle.set_figure(self, fig) 

self._text.set_figure(fig) 

 

def get_text(self): 

"""Return the cell `.Text` instance.""" 

return self._text 

 

def set_fontsize(self, size): 

self._text.set_fontsize(size) 

self.stale = True 

 

def get_fontsize(self): 

"""Return the cell fontsize.""" 

return self._text.get_fontsize() 

 

def auto_set_font_size(self, renderer): 

""" Shrink font size until text fits. """ 

fontsize = self.get_fontsize() 

required = self.get_required_width(renderer) 

while fontsize > 1 and required > self.get_width(): 

fontsize -= 1 

self.set_fontsize(fontsize) 

required = self.get_required_width(renderer) 

 

return fontsize 

 

@allow_rasterization 

def draw(self, renderer): 

if not self.get_visible(): 

return 

# draw the rectangle 

Rectangle.draw(self, renderer) 

 

# position the text 

self._set_text_position(renderer) 

self._text.draw(renderer) 

self.stale = False 

 

def _set_text_position(self, renderer): 

""" Set text up so it draws in the right place. 

 

Currently support 'left', 'center' and 'right' 

""" 

bbox = self.get_window_extent(renderer) 

l, b, w, h = bbox.bounds 

 

# draw in center vertically 

self._text.set_verticalalignment('center') 

y = b + (h / 2.0) 

 

# now position horizontally 

if self._loc == 'center': 

self._text.set_horizontalalignment('center') 

x = l + (w / 2.0) 

elif self._loc == 'left': 

self._text.set_horizontalalignment('left') 

x = l + (w * self.PAD) 

else: 

self._text.set_horizontalalignment('right') 

x = l + (w * (1.0 - self.PAD)) 

 

self._text.set_position((x, y)) 

 

def get_text_bounds(self, renderer): 

""" Get text bounds in axes co-ordinates. """ 

bbox = self._text.get_window_extent(renderer) 

bboxa = bbox.inverse_transformed(self.get_data_transform()) 

return bboxa.bounds 

 

def get_required_width(self, renderer): 

""" Get width required for this cell. """ 

l, b, w, h = self.get_text_bounds(renderer) 

return w * (1.0 + (2.0 * self.PAD)) 

 

def set_text_props(self, **kwargs): 

'update the text properties with kwargs' 

self._text.update(kwargs) 

self.stale = True 

 

 

class CustomCell(Cell): 

""" 

A subclass of Cell where the sides may be visibly toggled. 

""" 

 

_edges = 'BRTL' 

_edge_aliases = {'open': '', 

'closed': _edges, # default 

'horizontal': 'BT', 

'vertical': 'RL' 

} 

 

def __init__(self, *args, visible_edges, **kwargs): 

super().__init__(*args, **kwargs) 

self.visible_edges = visible_edges 

 

@property 

def visible_edges(self): 

return self._visible_edges 

 

@visible_edges.setter 

def visible_edges(self, value): 

if value is None: 

self._visible_edges = self._edges 

elif value in self._edge_aliases: 

self._visible_edges = self._edge_aliases[value] 

else: 

for edge in value: 

if edge not in self._edges: 

raise ValueError('Invalid edge param {}, must only be one ' 

'of {} or string of {}'.format( 

value, 

", ".join(self._edge_aliases), 

", ".join(self._edges))) 

self._visible_edges = value 

self.stale = True 

 

def get_path(self): 

""" 

Return a path where the edges specified by _visible_edges are drawn. 

""" 

codes = [Path.MOVETO] 

 

for edge in self._edges: 

if edge in self._visible_edges: 

codes.append(Path.LINETO) 

else: 

codes.append(Path.MOVETO) 

 

if Path.MOVETO not in codes[1:]: # All sides are visible 

codes[-1] = Path.CLOSEPOLY 

 

return Path( 

[[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0], [0.0, 0.0]], 

codes, 

readonly=True 

) 

 

 

class Table(Artist): 

""" 

Create a table of cells. 

 

Table can have (optional) row and column headers. 

 

Each entry in the table can be either text or patches. 

 

Column widths and row heights for the table can be specified. 

 

Return value is a sequence of text, line and patch instances that make 

up the table 

""" 

codes = {'best': 0, 

'upper right': 1, # default 

'upper left': 2, 

'lower left': 3, 

'lower right': 4, 

'center left': 5, 

'center right': 6, 

'lower center': 7, 

'upper center': 8, 

'center': 9, 

'top right': 10, 

'top left': 11, 

'bottom left': 12, 

'bottom right': 13, 

'right': 14, 

'left': 15, 

'top': 16, 

'bottom': 17, 

} 

 

FONTSIZE = 10 

AXESPAD = 0.02 # the border between the axes and table edge 

 

def __init__(self, ax, loc=None, bbox=None, **kwargs): 

 

Artist.__init__(self) 

 

if isinstance(loc, str): 

if loc not in self.codes: 

warnings.warn('Unrecognized location %s. Falling back on ' 

'bottom; valid locations are\n%s\t' % 

(loc, '\n\t'.join(self.codes))) 

loc = 'bottom' 

loc = self.codes[loc] 

self.set_figure(ax.figure) 

self._axes = ax 

self._loc = loc 

self._bbox = bbox 

 

# use axes coords 

self.set_transform(ax.transAxes) 

 

self._texts = [] 

self._cells = {} 

self._edges = None 

self._autoRows = [] 

self._autoColumns = [] 

self._autoFontsize = True 

self.update(kwargs) 

 

self.set_clip_on(False) 

 

def add_cell(self, row, col, *args, **kwargs): 

""" 

Add a cell to the table. 

 

Parameters 

---------- 

row : int 

Row index. 

col : int 

Column index. 

 

Returns 

------- 

`CustomCell`: Automatically created cell 

 

""" 

xy = (0, 0) 

cell = CustomCell(xy, visible_edges=self.edges, *args, **kwargs) 

self[row, col] = cell 

return cell 

 

def __setitem__(self, position, cell): 

""" 

Set a custom cell in a given position. 

""" 

if not isinstance(cell, CustomCell): 

raise TypeError('Table only accepts CustomCell') 

try: 

row, col = position[0], position[1] 

except Exception: 

raise KeyError('Only tuples length 2 are accepted as coordinates') 

cell.set_figure(self.figure) 

cell.set_transform(self.get_transform()) 

cell.set_clip_on(False) 

self._cells[row, col] = cell 

self.stale = True 

 

def __getitem__(self, position): 

""" 

Retrieve a custom cell from a given position. 

""" 

try: 

row, col = position[0], position[1] 

except Exception: 

raise KeyError('Only tuples length 2 are accepted as coordinates') 

return self._cells[row, col] 

 

@property 

def edges(self): 

return self._edges 

 

@edges.setter 

def edges(self, value): 

self._edges = value 

self.stale = True 

 

def _approx_text_height(self): 

return (self.FONTSIZE / 72.0 * self.figure.dpi / 

self._axes.bbox.height * 1.2) 

 

@allow_rasterization 

def draw(self, renderer): 

# Need a renderer to do hit tests on mouseevent; assume the last one 

# will do 

if renderer is None: 

renderer = self.figure._cachedRenderer 

if renderer is None: 

raise RuntimeError('No renderer defined') 

 

if not self.get_visible(): 

return 

renderer.open_group('table') 

self._update_positions(renderer) 

 

for key in sorted(self._cells): 

self._cells[key].draw(renderer) 

 

renderer.close_group('table') 

self.stale = False 

 

def _get_grid_bbox(self, renderer): 

"""Get a bbox, in axes co-ordinates for the cells. 

 

Only include those in the range (0,0) to (maxRow, maxCol)""" 

boxes = [cell.get_window_extent(renderer) 

for (row, col), cell in self._cells.items() 

if row >= 0 and col >= 0] 

bbox = Bbox.union(boxes) 

return bbox.inverse_transformed(self.get_transform()) 

 

def contains(self, mouseevent): 

"""Test whether the mouse event occurred in the table. 

 

Returns T/F, {} 

""" 

if callable(self._contains): 

return self._contains(self, mouseevent) 

 

# TODO: Return index of the cell containing the cursor so that the user 

# doesn't have to bind to each one individually. 

renderer = self.figure._cachedRenderer 

if renderer is not None: 

boxes = [cell.get_window_extent(renderer) 

for (row, col), cell in self._cells.items() 

if row >= 0 and col >= 0] 

bbox = Bbox.union(boxes) 

return bbox.contains(mouseevent.x, mouseevent.y), {} 

else: 

return False, {} 

 

def get_children(self): 

"""Return the Artists contained by the table.""" 

return list(self._cells.values()) 

get_child_artists = cbook.deprecated("3.0")(get_children) 

 

def get_window_extent(self, renderer): 

"""Return the bounding box of the table in window coords.""" 

boxes = [cell.get_window_extent(renderer) 

for cell in self._cells.values()] 

return Bbox.union(boxes) 

 

def _do_cell_alignment(self): 

""" Calculate row heights and column widths. 

 

Position cells accordingly. 

""" 

# Calculate row/column widths 

widths = {} 

heights = {} 

for (row, col), cell in self._cells.items(): 

height = heights.setdefault(row, 0.0) 

heights[row] = max(height, cell.get_height()) 

width = widths.setdefault(col, 0.0) 

widths[col] = max(width, cell.get_width()) 

 

# work out left position for each column 

xpos = 0 

lefts = {} 

for col in sorted(widths): 

lefts[col] = xpos 

xpos += widths[col] 

 

ypos = 0 

bottoms = {} 

for row in sorted(heights, reverse=True): 

bottoms[row] = ypos 

ypos += heights[row] 

 

# set cell positions 

for (row, col), cell in self._cells.items(): 

cell.set_x(lefts[col]) 

cell.set_y(bottoms[row]) 

 

def auto_set_column_width(self, col): 

""" Given column indexs in either List, Tuple or int. Will be able to 

automatically set the columns into optimal sizes. 

 

Here is the example of the input, which triger automatic adjustment on 

columns to optimal size by given index numbers. 

-1: the row labling 

0: the 1st column 

1: the 2nd column 

 

Args: 

col(List): list of indexs 

>>>table.auto_set_column_width([-1,0,1]) 

 

col(Tuple): tuple of indexs 

>>>table.auto_set_column_width((-1,0,1)) 

 

col(int): index integer 

>>>table.auto_set_column_width(-1) 

>>>table.auto_set_column_width(0) 

>>>table.auto_set_column_width(1) 

""" 

# check for col possibility on iteration 

try: 

iter(col) 

except (TypeError, AttributeError): 

self._autoColumns.append(col) 

else: 

for cell in col: 

self._autoColumns.append(cell) 

 

self.stale = True 

 

def _auto_set_column_width(self, col, renderer): 

"""Automatically set width for column.""" 

cells = [key for key in self._cells if key[1] == col] 

 

# find max width 

width = 0 

for cell in cells: 

c = self._cells[cell] 

width = max(c.get_required_width(renderer), width) 

 

# Now set the widths 

for cell in cells: 

self._cells[cell].set_width(width) 

 

def auto_set_font_size(self, value=True): 

""" Automatically set font size. """ 

self._autoFontsize = value 

self.stale = True 

 

def _auto_set_font_size(self, renderer): 

 

if len(self._cells) == 0: 

return 

fontsize = next(iter(self._cells.values())).get_fontsize() 

cells = [] 

for key, cell in self._cells.items(): 

# ignore auto-sized columns 

if key[1] in self._autoColumns: 

continue 

size = cell.auto_set_font_size(renderer) 

fontsize = min(fontsize, size) 

cells.append(cell) 

 

# now set all fontsizes equal 

for cell in self._cells.values(): 

cell.set_fontsize(fontsize) 

 

def scale(self, xscale, yscale): 

""" Scale column widths by xscale and row heights by yscale. """ 

for c in self._cells.values(): 

c.set_width(c.get_width() * xscale) 

c.set_height(c.get_height() * yscale) 

 

def set_fontsize(self, size): 

""" 

Set the font size, in points, of the cell text. 

 

Parameters 

---------- 

size : float 

""" 

 

for cell in self._cells.values(): 

cell.set_fontsize(size) 

self.stale = True 

 

def _offset(self, ox, oy): 

"""Move all the artists by ox, oy (axes coords).""" 

for c in self._cells.values(): 

x, y = c.get_x(), c.get_y() 

c.set_x(x + ox) 

c.set_y(y + oy) 

 

def _update_positions(self, renderer): 

# called from renderer to allow more precise estimates of 

# widths and heights with get_window_extent 

 

# Do any auto width setting 

for col in self._autoColumns: 

self._auto_set_column_width(col, renderer) 

 

if self._autoFontsize: 

self._auto_set_font_size(renderer) 

 

# Align all the cells 

self._do_cell_alignment() 

 

bbox = self._get_grid_bbox(renderer) 

l, b, w, h = bbox.bounds 

 

if self._bbox is not None: 

# Position according to bbox 

rl, rb, rw, rh = self._bbox 

self.scale(rw / w, rh / h) 

ox = rl - l 

oy = rb - b 

self._do_cell_alignment() 

else: 

# Position using loc 

(BEST, UR, UL, LL, LR, CL, CR, LC, UC, C, 

TR, TL, BL, BR, R, L, T, B) = range(len(self.codes)) 

# defaults for center 

ox = (0.5 - w / 2) - l 

oy = (0.5 - h / 2) - b 

if self._loc in (UL, LL, CL): # left 

ox = self.AXESPAD - l 

if self._loc in (BEST, UR, LR, R, CR): # right 

ox = 1 - (l + w + self.AXESPAD) 

if self._loc in (BEST, UR, UL, UC): # upper 

oy = 1 - (b + h + self.AXESPAD) 

if self._loc in (LL, LR, LC): # lower 

oy = self.AXESPAD - b 

if self._loc in (LC, UC, C): # center x 

ox = (0.5 - w / 2) - l 

if self._loc in (CL, CR, C): # center y 

oy = (0.5 - h / 2) - b 

 

if self._loc in (TL, BL, L): # out left 

ox = - (l + w) 

if self._loc in (TR, BR, R): # out right 

ox = 1.0 - l 

if self._loc in (TR, TL, T): # out top 

oy = 1.0 - b 

if self._loc in (BL, BR, B): # out bottom 

oy = - (b + h) 

 

self._offset(ox, oy) 

 

def get_celld(self): 

"""Return a dict of cells in the table.""" 

return self._cells 

 

 

def table(ax, 

cellText=None, cellColours=None, 

cellLoc='right', colWidths=None, 

rowLabels=None, rowColours=None, rowLoc='left', 

colLabels=None, colColours=None, colLoc='center', 

loc='bottom', bbox=None, edges='closed', 

**kwargs): 

""" 

TABLE(cellText=None, cellColours=None, 

cellLoc='right', colWidths=None, 

rowLabels=None, rowColours=None, rowLoc='left', 

colLabels=None, colColours=None, colLoc='center', 

loc='bottom', bbox=None, edges='closed') 

 

Factory function to generate a Table instance. 

 

Thanks to John Gill for providing the class and table. 

""" 

 

if cellColours is None and cellText is None: 

raise ValueError('At least one argument from "cellColours" or ' 

'"cellText" must be provided to create a table.') 

 

# Check we have some cellText 

if cellText is None: 

# assume just colours are needed 

rows = len(cellColours) 

cols = len(cellColours[0]) 

cellText = [[''] * cols] * rows 

 

rows = len(cellText) 

cols = len(cellText[0]) 

for row in cellText: 

if len(row) != cols: 

raise ValueError("Each row in 'cellText' must have {} columns" 

.format(cols)) 

 

if cellColours is not None: 

if len(cellColours) != rows: 

raise ValueError("'cellColours' must have {} rows".format(rows)) 

for row in cellColours: 

if len(row) != cols: 

raise ValueError("Each row in 'cellColours' must have {} " 

"columns".format(cols)) 

else: 

cellColours = ['w' * cols] * rows 

 

# Set colwidths if not given 

if colWidths is None: 

colWidths = [1.0 / cols] * cols 

 

# Fill in missing information for column 

# and row labels 

rowLabelWidth = 0 

if rowLabels is None: 

if rowColours is not None: 

rowLabels = [''] * rows 

rowLabelWidth = colWidths[0] 

elif rowColours is None: 

rowColours = 'w' * rows 

 

if rowLabels is not None: 

if len(rowLabels) != rows: 

raise ValueError("'rowLabels' must be of length {0}".format(rows)) 

 

# If we have column labels, need to shift 

# the text and colour arrays down 1 row 

offset = 1 

if colLabels is None: 

if colColours is not None: 

colLabels = [''] * cols 

else: 

offset = 0 

elif colColours is None: 

colColours = 'w' * cols 

 

# Set up cell colours if not given 

if cellColours is None: 

cellColours = ['w' * cols] * rows 

 

# Now create the table 

table = Table(ax, loc, bbox, **kwargs) 

table.edges = edges 

height = table._approx_text_height() 

 

# Add the cells 

for row in range(rows): 

for col in range(cols): 

table.add_cell(row + offset, col, 

width=colWidths[col], height=height, 

text=cellText[row][col], 

facecolor=cellColours[row][col], 

loc=cellLoc) 

# Do column labels 

if colLabels is not None: 

for col in range(cols): 

table.add_cell(0, col, 

width=colWidths[col], height=height, 

text=colLabels[col], facecolor=colColours[col], 

loc=colLoc) 

 

# Do row labels 

if rowLabels is not None: 

for row in range(rows): 

table.add_cell(row + offset, -1, 

width=rowLabelWidth or 1e-15, height=height, 

text=rowLabels[row], facecolor=rowColours[row], 

loc=rowLoc) 

if rowLabelWidth == 0: 

table.auto_set_column_width(-1) 

 

ax.add_table(table) 

return table 

 

 

docstring.interpd.update(Table=artist.kwdoc(Table))