""" GUI neutral widgets ===================
Widgets that are designed to work for any of the GUI backends. All of these widgets require you to predefine a :class:`matplotlib.axes.Axes` instance and pass that as the first arg. matplotlib doesn't try to be too smart with respect to layout -- you will have to figure out how wide and tall you want your Axes to be to accommodate your widget. """
""" Some widgets, like the cursor, draw onto the canvas, and this is not desirable under all circumstances, like when the toolbar is in zoom-to-rect mode and drawing a rectangle. To avoid this, a widget can acquire a canvas' lock with ``canvas.widgetlock(widget)`` before drawing on the canvas; this will prevent other widgets from doing so at the same time (if they also try to acquire the lock first). """
"""Reserve the lock for *o*.""" if not self.available(o): raise ValueError('already locked') self._owner = o
"""Release the lock from *o*.""" if not self.available(o): raise ValueError('you do not own this lock') self._owner = None
"""Return whether drawing is available to *o*.""" return not self.locked() or self.isowner(o)
"""Return whether *o* owns this lock.""" return self._owner is o
"""Return whether the lock is currently held by an owner.""" return self._owner is not None
""" Abstract base class for GUI neutral widgets """
"""Set whether the widget is active. """ self._active = active
"""Get whether the widget is active. """ return self._active
# set_active is overridden by SelectorWidgets. doc="Is the widget active?")
"""Return True if event should be ignored.
This method (or a version of it) should be called at the beginning of any event callback. """ return not self.active
"""Widget that is connected to a single :class:`~matplotlib.axes.Axes`.
To guarantee that the widget remains responsive and not garbage-collected, a reference to the object should be maintained by the user.
This is necessary because the callback registry maintains only weak-refs to the functions, which are member functions of the widget. If there are no references to the widget object it may be garbage collected which will disconnect the callbacks.
Attributes:
*ax* : :class:`~matplotlib.axes.Axes` The parent axes for the widget *canvas* : :class:`~matplotlib.backend_bases.FigureCanvasBase` subclass The parent figure canvas for the widget. *active* : bool If False, the widget does not respond to events. """ self.ax = ax self.canvas = ax.figure.canvas self.cids = []
"""Connect callback with an event.
This should be used in lieu of `figure.canvas.mpl_connect` since this function stores callback ids for later clean up. """ cid = self.canvas.mpl_connect(event, callback) self.cids.append(cid)
"""Disconnect all events created by this widget.""" for c in self.cids: self.canvas.mpl_disconnect(c)
""" A GUI neutral button.
For the button to remain responsive you must keep a reference to it. Call :meth:`on_clicked` to connect to the button.
Attributes ---------- ax : The :class:`matplotlib.axes.Axes` the button renders into. label : A :class:`matplotlib.text.Text` instance. color : The color of the button when not hovering. hovercolor : The color of the button when hovering. """
color='0.85', hovercolor='0.95'): """ Parameters ---------- ax : matplotlib.axes.Axes The :class:`matplotlib.axes.Axes` instance the button will be placed into.
label : str The button text. Accepts string.
image : array, mpl image, Pillow Image The image to place in the button, if not *None*. Can be any legal arg to imshow (numpy array, matplotlib Image instance, or Pillow Image).
color : color The color of the button when not activated
hovercolor : color The color of the button when the mouse is over it """ AxesWidget.__init__(self, ax)
if image is not None: ax.imshow(image) self.label = ax.text(0.5, 0.5, label, verticalalignment='center', horizontalalignment='center', transform=ax.transAxes)
self.cnt = 0 self.observers = {}
self.connect_event('button_press_event', self._click) self.connect_event('button_release_event', self._release) self.connect_event('motion_notify_event', self._motion) ax.set_navigate(False) ax.set_facecolor(color) ax.set_xticks([]) ax.set_yticks([]) self.color = color self.hovercolor = hovercolor
self._lastcolor = color
if self.ignore(event): return if event.inaxes != self.ax: return if not self.eventson: return if event.canvas.mouse_grabber != self.ax: event.canvas.grab_mouse(self.ax)
if self.ignore(event): return if event.canvas.mouse_grabber != self.ax: return event.canvas.release_mouse(self.ax) if not self.eventson: return if event.inaxes != self.ax: return for cid, func in self.observers.items(): func(event)
if self.ignore(event): return if event.inaxes == self.ax: c = self.hovercolor else: c = self.color if c != self._lastcolor: self.ax.set_facecolor(c) self._lastcolor = c if self.drawon: self.ax.figure.canvas.draw()
""" When the button is clicked, call this *func* with event.
A connection id is returned. It can be used to disconnect the button from its callback. """ cid = self.cnt self.observers[cid] = func self.cnt += 1 return cid
"""remove the observer with connection id *cid*""" try: del self.observers[cid] except KeyError: pass
""" A slider representing a floating point range.
Create a slider from *valmin* to *valmax* in axes *ax*. For the slider to remain responsive you must maintain a reference to it. Call :meth:`on_changed` to connect to the slider event.
Attributes ---------- val : float Slider value. """ closedmin=True, closedmax=True, slidermin=None, slidermax=None, dragging=True, valstep=None, **kwargs): """ Parameters ---------- ax : Axes The Axes to put the slider in.
label : str Slider label.
valmin : float The minimum value of the slider.
valmax : float The maximum value of the slider.
valinit : float, optional, default: 0.5 The slider initial position.
valfmt : str, optional, default: "%1.2f" Used to format the slider value, fprint format string.
closedmin : bool, optional, default: True Indicate whether the slider interval is closed on the bottom.
closedmax : bool, optional, default: True Indicate whether the slider interval is closed on the top.
slidermin : Slider, optional, default: None Do not allow the current slider to have a value less than the value of the Slider `slidermin`.
slidermax : Slider, optional, default: None Do not allow the current slider to have a value greater than the value of the Slider `slidermax`.
dragging : bool, optional, default: True If True the slider can be dragged by the mouse.
valstep : float, optional, default: None If given, the slider will snap to multiples of `valstep`.
Notes ----- Additional kwargs are passed on to ``self.poly`` which is the :class:`~matplotlib.patches.Rectangle` that draws the slider knob. See the :class:`~matplotlib.patches.Rectangle` documentation for valid property names (e.g., `facecolor`, `edgecolor`, `alpha`). """ AxesWidget.__init__(self, ax)
if slidermin is not None and not hasattr(slidermin, 'val'): raise ValueError("Argument slidermin ({}) has no 'val'" .format(type(slidermin))) if slidermax is not None and not hasattr(slidermax, 'val'): raise ValueError("Argument slidermax ({}) has no 'val'" .format(type(slidermax))) self.closedmin = closedmin self.closedmax = closedmax self.slidermin = slidermin self.slidermax = slidermax self.drag_active = False self.valmin = valmin self.valmax = valmax self.valstep = valstep valinit = self._value_in_bounds(valinit) if valinit is None: valinit = valmin self.val = valinit self.valinit = valinit self.poly = ax.axvspan(valmin, valinit, 0, 1, **kwargs) self.vline = ax.axvline(valinit, 0, 1, color='r', lw=1)
self.valfmt = valfmt ax.set_yticks([]) ax.set_xlim((valmin, valmax)) ax.set_xticks([]) ax.set_navigate(False)
self.connect_event('button_press_event', self._update) self.connect_event('button_release_event', self._update) if dragging: self.connect_event('motion_notify_event', self._update) self.label = ax.text(-0.02, 0.5, label, transform=ax.transAxes, verticalalignment='center', horizontalalignment='right')
self.valtext = ax.text(1.02, 0.5, valfmt % valinit, transform=ax.transAxes, verticalalignment='center', horizontalalignment='left')
self.cnt = 0 self.observers = {}
self.set_val(valinit)
""" Makes sure self.val is with given bounds.""" if self.valstep: val = np.round((val - self.valmin)/self.valstep)*self.valstep val += self.valmin
if val <= self.valmin: if not self.closedmin: return val = self.valmin elif val >= self.valmax: if not self.closedmax: return val = self.valmax
if self.slidermin is not None and val <= self.slidermin.val: if not self.closedmin: return val = self.slidermin.val
if self.slidermax is not None and val >= self.slidermax.val: if not self.closedmax: return val = self.slidermax.val return val
"""update the slider position""" if self.ignore(event): return
if event.button != 1: return
if event.name == 'button_press_event' and event.inaxes == self.ax: self.drag_active = True event.canvas.grab_mouse(self.ax)
if not self.drag_active: return
elif ((event.name == 'button_release_event') or (event.name == 'button_press_event' and event.inaxes != self.ax)): self.drag_active = False event.canvas.release_mouse(self.ax) return val = self._value_in_bounds(event.xdata) if val not in [None, self.val]: self.set_val(val)
""" Set slider value to *val*
Parameters ---------- val : float """ xy = self.poly.xy xy[2] = val, 1 xy[3] = val, 0 self.poly.xy = xy self.valtext.set_text(self.valfmt % val) if self.drawon: self.ax.figure.canvas.draw_idle() self.val = val if not self.eventson: return for cid, func in self.observers.items(): func(val)
""" When the slider value is changed call *func* with the new slider value
Parameters ---------- func : callable Function to call when slider is changed. The function must accept a single float as its arguments.
Returns ------- cid : int Connection id (which can be used to disconnect *func*) """ cid = self.cnt self.observers[cid] = func self.cnt += 1 return cid
""" Remove the observer with connection id *cid*
Parameters ---------- cid : int Connection id of the observer to be removed """ try: del self.observers[cid] except KeyError: pass
"""Reset the slider to the initial value""" if self.val != self.valinit: self.set_val(self.valinit)
""" A GUI neutral set of check buttons.
For the check buttons to remain responsive you must keep a reference to this object.
The following attributes are exposed
*ax* The :class:`matplotlib.axes.Axes` instance the buttons are located in
*labels* List of :class:`matplotlib.text.Text` instances
*lines* List of (line1, line2) tuples for the x's in the check boxes. These lines exist for each box, but have ``set_visible(False)`` when its box is not checked.
*rectangles* List of :class:`matplotlib.patches.Rectangle` instances
Connect to the CheckButtons with the :meth:`on_clicked` method """ """ Add check buttons to :class:`matplotlib.axes.Axes` instance *ax*
Parameters ---------- ax : `~matplotlib.axes.Axes` The parent axes for the widget.
labels : List[str] The labels of the check buttons.
actives : List[bool], optional The initial check states of the buttons. The list must have the same length as *labels*. If not given, all buttons are unchecked. """ AxesWidget.__init__(self, ax)
ax.set_xticks([]) ax.set_yticks([]) ax.set_navigate(False)
if actives is None: actives = [False] * len(labels)
if len(labels) > 1: dy = 1. / (len(labels) + 1) ys = np.linspace(1 - dy, dy, len(labels)) else: dy = 0.25 ys = [0.5]
axcolor = ax.get_facecolor()
self.labels = [] self.lines = [] self.rectangles = []
lineparams = {'color': 'k', 'linewidth': 1.25, 'transform': ax.transAxes, 'solid_capstyle': 'butt'} for y, label, active in zip(ys, labels, actives): t = ax.text(0.25, y, label, transform=ax.transAxes, horizontalalignment='left', verticalalignment='center')
w, h = dy / 2, dy / 2 x, y = 0.05, y - h / 2
p = Rectangle(xy=(x, y), width=w, height=h, edgecolor='black', facecolor=axcolor, transform=ax.transAxes)
l1 = Line2D([x, x + w], [y + h, y], **lineparams) l2 = Line2D([x, x + w], [y, y + h], **lineparams)
l1.set_visible(active) l2.set_visible(active) self.labels.append(t) self.rectangles.append(p) self.lines.append((l1, l2)) ax.add_patch(p) ax.add_line(l1) ax.add_line(l2)
self.connect_event('button_press_event', self._clicked)
self.cnt = 0 self.observers = {}
if self.ignore(event) or event.button != 1 or event.inaxes != self.ax: return for i, (p, t) in enumerate(zip(self.rectangles, self.labels)): if (t.get_window_extent().contains(event.x, event.y) or p.get_window_extent().contains(event.x, event.y)): self.set_active(i) break
""" Directly (de)activate a check button by index.
*index* is an index into the original label list that this object was constructed with. Raises ValueError if *index* is invalid.
Callbacks will be triggered if :attr:`eventson` is True.
""" if 0 > index >= len(self.labels): raise ValueError("Invalid CheckButton index: %d" % index)
l1, l2 = self.lines[index] l1.set_visible(not l1.get_visible()) l2.set_visible(not l2.get_visible())
if self.drawon: self.ax.figure.canvas.draw()
if not self.eventson: return for cid, func in self.observers.items(): func(self.labels[index].get_text())
""" returns a tuple of the status (True/False) of all of the check buttons """ return [l1.get_visible() for (l1, l2) in self.lines]
""" When the button is clicked, call *func* with button label
A connection id is returned which can be used to disconnect """ cid = self.cnt self.observers[cid] = func self.cnt += 1 return cid
"""remove the observer with connection id *cid*""" try: del self.observers[cid] except KeyError: pass
""" A GUI neutral text input box.
For the text box to remain responsive you must keep a reference to it.
The following attributes are accessible:
*ax* The :class:`matplotlib.axes.Axes` the button renders into.
*label* A :class:`matplotlib.text.Text` instance.
*color* The color of the text box when not hovering.
*hovercolor* The color of the text box when hovering.
Call :meth:`on_text_change` to be updated whenever the text changes.
Call :meth:`on_submit` to be updated whenever the user hits enter or leaves the text entry field. """
color='.95', hovercolor='1', label_pad=.01): """ Parameters ---------- ax : matplotlib.axes.Axes The :class:`matplotlib.axes.Axes` instance the button will be placed into.
label : str Label for this text box. Accepts string.
initial : str Initial value in the text box
color : color The color of the box
hovercolor : color The color of the box when the mouse is over it
label_pad : float the distance between the label and the right side of the textbox """ AxesWidget.__init__(self, ax)
self.DIST_FROM_LEFT = .05
self.params_to_disable = [key for key in rcParams if 'keymap' in key]
self.text = initial self.label = ax.text(-label_pad, 0.5, label, verticalalignment='center', horizontalalignment='right', transform=ax.transAxes) self.text_disp = self._make_text_disp(self.text)
self.cnt = 0 self.change_observers = {} self.submit_observers = {}
# If these lines are removed, the cursor won't appear the first # time the box is clicked: self.ax.set_xlim(0, 1) self.ax.set_ylim(0, 1)
self.cursor_index = 0
# Because this is initialized, _render_cursor # can assume that cursor exists. self.cursor = self.ax.vlines(0, 0, 0) self.cursor.set_visible(False)
self.connect_event('button_press_event', self._click) self.connect_event('button_release_event', self._release) self.connect_event('motion_notify_event', self._motion) self.connect_event('key_press_event', self._keypress) self.connect_event('resize_event', self._resize) ax.set_navigate(False) ax.set_facecolor(color) ax.set_xticks([]) ax.set_yticks([]) self.color = color self.hovercolor = hovercolor
self._lastcolor = color
self.capturekeystrokes = False
return self.ax.text(self.DIST_FROM_LEFT, 0.5, string, verticalalignment='center', horizontalalignment='left', transform=self.ax.transAxes)
# this is a hack to figure out where the cursor should go. # we draw the text up to where the cursor should go, measure # and save its dimensions, draw the real text, then put the cursor # at the saved dimensions
widthtext = self.text[:self.cursor_index] no_text = False if(widthtext == "" or widthtext == " " or widthtext == " "): no_text = widthtext == "" widthtext = ","
wt_disp = self._make_text_disp(widthtext)
self.ax.figure.canvas.draw() bb = wt_disp.get_window_extent() inv = self.ax.transData.inverted() bb = inv.transform(bb) wt_disp.set_visible(False) if no_text: bb[1, 0] = bb[0, 0] # hack done self.cursor.set_visible(False)
self.cursor = self.ax.vlines(bb[1, 0], bb[0, 1], bb[1, 1]) self.ax.figure.canvas.draw()
for cid, func in self.submit_observers.items(): func(self.text)
if self.ignore(event): return if event.canvas.mouse_grabber != self.ax: return event.canvas.release_mouse(self.ax)
if self.ignore(event): return if self.capturekeystrokes: key = event.key
if(len(key) == 1): self.text = (self.text[:self.cursor_index] + key + self.text[self.cursor_index:]) self.cursor_index += 1 elif key == "right": if self.cursor_index != len(self.text): self.cursor_index += 1 elif key == "left": if self.cursor_index != 0: self.cursor_index -= 1 elif key == "home": self.cursor_index = 0 elif key == "end": self.cursor_index = len(self.text) elif(key == "backspace"): if self.cursor_index != 0: self.text = (self.text[:self.cursor_index - 1] + self.text[self.cursor_index:]) self.cursor_index -= 1 elif(key == "delete"): if self.cursor_index != len(self.text): self.text = (self.text[:self.cursor_index] + self.text[self.cursor_index + 1:])
self.text_disp.remove() self.text_disp = self._make_text_disp(self.text) self._rendercursor() self._notify_change_observers() if key == "enter": self._notify_submit_observers()
newval = str(val) if self.text == newval: return self.text = newval self.text_disp.remove() self.text_disp = self._make_text_disp(self.text) self._rendercursor() self._notify_change_observers() self._notify_submit_observers()
for cid, func in self.change_observers.items(): func(self.text)
self.capturekeystrokes = True # disable command keys so that the user can type without # command keys causing figure to be saved, etc self.reset_params = {} for key in self.params_to_disable: self.reset_params[key] = rcParams[key] rcParams[key] = []
notifysubmit = False # because _notify_submit_users might throw an error in the # user's code, we only want to call it once we've already done # our cleanup. if self.capturekeystrokes: # since the user is no longer typing, # reactivate the standard command keys for key in self.params_to_disable: rcParams[key] = self.reset_params[key] notifysubmit = True self.capturekeystrokes = False self.cursor.set_visible(False) self.ax.figure.canvas.draw() if notifysubmit: self._notify_submit_observers()
# now, we have to figure out where the cursor goes. # approximate it based on assuming all characters the same length if len(self.text) == 0: self.cursor_index = 0 else: bb = self.text_disp.get_window_extent()
trans = self.ax.transData inv = self.ax.transData.inverted() bb = trans.transform(inv.transform(bb))
text_start = bb[0, 0] text_end = bb[1, 0]
ratio = (x - text_start) / (text_end - text_start)
if ratio < 0: ratio = 0 if ratio > 1: ratio = 1
self.cursor_index = int(len(self.text) * ratio)
self._rendercursor()
if self.ignore(event): return if event.inaxes != self.ax: self.stop_typing() return if not self.eventson: return if event.canvas.mouse_grabber != self.ax: event.canvas.grab_mouse(self.ax) if not self.capturekeystrokes: self.begin_typing(event.x) self.position_cursor(event.x)
self.stop_typing()
if self.ignore(event): return if event.inaxes == self.ax: c = self.hovercolor else: c = self.color if c != self._lastcolor: self.ax.set_facecolor(c) self._lastcolor = c if self.drawon: self.ax.figure.canvas.draw()
""" When the text changes, call this *func* with event.
A connection id is returned which can be used to disconnect. """ cid = self.cnt self.change_observers[cid] = func self.cnt += 1 return cid
""" When the user hits enter or leaves the submission box, call this *func* with event.
A connection id is returned which can be used to disconnect. """ cid = self.cnt self.submit_observers[cid] = func self.cnt += 1 return cid
"""Remove the observer with connection id *cid*.""" for reg in [self.change_observers, self.submit_observers]: try: del reg[cid] except KeyError: pass
""" A GUI neutral radio button.
For the buttons to remain responsive you must keep a reference to this object.
The following attributes are exposed:
*ax* The :class:`matplotlib.axes.Axes` instance the buttons are in
*activecolor* The color of the button when clicked
*labels* A list of :class:`matplotlib.text.Text` instances
*circles* A list of :class:`matplotlib.patches.Circle` instances
*value_selected* A string listing the current value selected
Connect to the RadioButtons with the :meth:`on_clicked` method """ """ Add radio buttons to :class:`matplotlib.axes.Axes` instance *ax*
*labels* A len(buttons) list of labels as strings
*active* The index into labels for the button that is active
*activecolor* The color of the button when clicked """ AxesWidget.__init__(self, ax) self.activecolor = activecolor self.value_selected = None
ax.set_xticks([]) ax.set_yticks([]) ax.set_navigate(False) dy = 1. / (len(labels) + 1) ys = np.linspace(1 - dy, dy, len(labels)) cnt = 0 axcolor = ax.get_facecolor()
# scale the radius of the circle with the spacing between each one circle_radius = (dy / 2) - 0.01
# defaul to hard-coded value if the radius becomes too large if(circle_radius > 0.05): circle_radius = 0.05
self.labels = [] self.circles = [] for y, label in zip(ys, labels): t = ax.text(0.25, y, label, transform=ax.transAxes, horizontalalignment='left', verticalalignment='center')
if cnt == active: self.value_selected = label facecolor = activecolor else: facecolor = axcolor
p = Circle(xy=(0.15, y), radius=circle_radius, edgecolor='black', facecolor=facecolor, transform=ax.transAxes)
self.labels.append(t) self.circles.append(p) ax.add_patch(p) cnt += 1
self.connect_event('button_press_event', self._clicked)
self.cnt = 0 self.observers = {}
if self.ignore(event) or event.button != 1 or event.inaxes != self.ax: return xy = self.ax.transAxes.inverted().transform_point((event.x, event.y)) pclicked = np.array([xy[0], xy[1]]) for i, (p, t) in enumerate(zip(self.circles, self.labels)): if (t.get_window_extent().contains(event.x, event.y) or np.linalg.norm(pclicked - p.center) < p.radius): self.set_active(i) break
""" Trigger which radio button to make active.
*index* is an index into the original label list that this object was constructed with. Raise ValueError if the index is invalid.
Callbacks will be triggered if :attr:`eventson` is True.
""" if 0 > index >= len(self.labels): raise ValueError("Invalid RadioButton index: %d" % index)
self.value_selected = self.labels[index].get_text()
for i, p in enumerate(self.circles): if i == index: color = self.activecolor else: color = self.ax.get_facecolor() p.set_facecolor(color)
if self.drawon: self.ax.figure.canvas.draw()
if not self.eventson: return for cid, func in self.observers.items(): func(self.labels[index].get_text())
""" When the button is clicked, call *func* with button label
A connection id is returned which can be used to disconnect """ cid = self.cnt self.observers[cid] = func self.cnt += 1 return cid
"""remove the observer with connection id *cid*""" try: del self.observers[cid] except KeyError: pass
""" A tool to adjust the subplot params of a :class:`matplotlib.figure.Figure`. """ """ *targetfig* The figure instance to adjust.
*toolfig* The figure instance to embed the subplot tool into. If *None*, a default figure will be created. If you are using this from the GUI """ # FIXME: The docstring seems to just abruptly end without...
self.targetfig = targetfig toolfig.subplots_adjust(left=0.2, right=0.9)
class toolbarfmt: def __init__(self, slider): self.slider = slider
def __call__(self, x, y): fmt = '%s=%s' % (self.slider.label.get_text(), self.slider.valfmt) return fmt % x
self.axleft = toolfig.add_subplot(711) self.axleft.set_title('Click on slider to adjust subplot param') self.axleft.set_navigate(False)
self.sliderleft = Slider(self.axleft, 'left', 0, 1, targetfig.subplotpars.left, closedmax=False) self.sliderleft.on_changed(self.funcleft)
self.axbottom = toolfig.add_subplot(712) self.axbottom.set_navigate(False) self.sliderbottom = Slider(self.axbottom, 'bottom', 0, 1, targetfig.subplotpars.bottom, closedmax=False) self.sliderbottom.on_changed(self.funcbottom)
self.axright = toolfig.add_subplot(713) self.axright.set_navigate(False) self.sliderright = Slider(self.axright, 'right', 0, 1, targetfig.subplotpars.right, closedmin=False) self.sliderright.on_changed(self.funcright)
self.axtop = toolfig.add_subplot(714) self.axtop.set_navigate(False) self.slidertop = Slider(self.axtop, 'top', 0, 1, targetfig.subplotpars.top, closedmin=False) self.slidertop.on_changed(self.functop)
self.axwspace = toolfig.add_subplot(715) self.axwspace.set_navigate(False) self.sliderwspace = Slider(self.axwspace, 'wspace', 0, 1, targetfig.subplotpars.wspace, closedmax=False) self.sliderwspace.on_changed(self.funcwspace)
self.axhspace = toolfig.add_subplot(716) self.axhspace.set_navigate(False) self.sliderhspace = Slider(self.axhspace, 'hspace', 0, 1, targetfig.subplotpars.hspace, closedmax=False) self.sliderhspace.on_changed(self.funchspace)
# constraints self.sliderleft.slidermax = self.sliderright self.sliderright.slidermin = self.sliderleft self.sliderbottom.slidermax = self.slidertop self.slidertop.slidermin = self.sliderbottom
bax = toolfig.add_axes([0.8, 0.05, 0.15, 0.075]) self.buttonreset = Button(bax, 'Reset')
sliders = (self.sliderleft, self.sliderbottom, self.sliderright, self.slidertop, self.sliderwspace, self.sliderhspace,)
def func(event): thisdrawon = self.drawon
self.drawon = False
# store the drawon state of each slider bs = [] for slider in sliders: bs.append(slider.drawon) slider.drawon = False
# reset the slider to the initial position for slider in sliders: slider.reset()
# reset drawon for slider, b in zip(sliders, bs): slider.drawon = b
# draw the canvas self.drawon = thisdrawon if self.drawon: toolfig.canvas.draw() self.targetfig.canvas.draw()
# during reset there can be a temporary invalid state # depending on the order of the reset so we turn off # validation for the resetting validate = toolfig.subplotpars.validate toolfig.subplotpars.validate = False self.buttonreset.on_clicked(func) toolfig.subplotpars.validate = validate
self.targetfig.subplots_adjust(left=val) if self.drawon: self.targetfig.canvas.draw()
self.targetfig.subplots_adjust(right=val) if self.drawon: self.targetfig.canvas.draw()
self.targetfig.subplots_adjust(bottom=val) if self.drawon: self.targetfig.canvas.draw()
self.targetfig.subplots_adjust(top=val) if self.drawon: self.targetfig.canvas.draw()
self.targetfig.subplots_adjust(wspace=val) if self.drawon: self.targetfig.canvas.draw()
self.targetfig.subplots_adjust(hspace=val) if self.drawon: self.targetfig.canvas.draw()
""" A horizontal and vertical line that spans the axes and moves with the pointer. You can turn off the hline or vline respectively with the following attributes:
*horizOn* Controls the visibility of the horizontal line
*vertOn* Controls the visibility of the horizontal line
and the visibility of the cursor itself with the *visible* attribute.
For the cursor to remain responsive you must keep a reference to it. """ **lineprops): """ Add a cursor to *ax*. If ``useblit=True``, use the backend-dependent blitting features for faster updates. *lineprops* is a dictionary of line properties. """ AxesWidget.__init__(self, ax)
self.connect_event('motion_notify_event', self.onmove) self.connect_event('draw_event', self.clear)
self.visible = True self.horizOn = horizOn self.vertOn = vertOn self.useblit = useblit and self.canvas.supports_blit
if self.useblit: lineprops['animated'] = True self.lineh = ax.axhline(ax.get_ybound()[0], visible=False, **lineprops) self.linev = ax.axvline(ax.get_xbound()[0], visible=False, **lineprops)
self.background = None self.needclear = False
"""clear the cursor""" if self.ignore(event): return if self.useblit: self.background = self.canvas.copy_from_bbox(self.ax.bbox) self.linev.set_visible(False) self.lineh.set_visible(False)
"""on mouse motion draw the cursor if visible""" if self.ignore(event): return if not self.canvas.widgetlock.available(self): return if event.inaxes != self.ax: self.linev.set_visible(False) self.lineh.set_visible(False)
if self.needclear: self.canvas.draw() self.needclear = False return self.needclear = True if not self.visible: return self.linev.set_xdata((event.xdata, event.xdata))
self.lineh.set_ydata((event.ydata, event.ydata)) self.linev.set_visible(self.visible and self.vertOn) self.lineh.set_visible(self.visible and self.horizOn)
self._update()
if self.useblit: if self.background is not None: self.canvas.restore_region(self.background) self.ax.draw_artist(self.linev) self.ax.draw_artist(self.lineh) self.canvas.blit(self.ax.bbox) else:
self.canvas.draw_idle()
return False
""" Provide a vertical (default) and/or horizontal line cursor shared between multiple axes.
For the cursor to remain responsive you must keep a reference to it.
Example usage::
from matplotlib.widgets import MultiCursor import matplotlib.pyplot as plt import numpy as np
fig, (ax1, ax2) = plt.subplots(nrows=2, sharex=True) t = np.arange(0.0, 2.0, 0.01) ax1.plot(t, np.sin(2*np.pi*t)) ax2.plot(t, np.sin(4*np.pi*t))
multi = MultiCursor(fig.canvas, (ax1, ax2), color='r', lw=1, horizOn=False, vertOn=True) plt.show()
""" **lineprops):
self.canvas = canvas self.axes = axes self.horizOn = horizOn self.vertOn = vertOn
xmin, xmax = axes[-1].get_xlim() ymin, ymax = axes[-1].get_ylim() xmid = 0.5 * (xmin + xmax) ymid = 0.5 * (ymin + ymax)
self.visible = True self.useblit = useblit and self.canvas.supports_blit self.background = None self.needclear = False
if self.useblit: lineprops['animated'] = True
if vertOn: self.vlines = [ax.axvline(xmid, visible=False, **lineprops) for ax in axes] else: self.vlines = []
if horizOn: self.hlines = [ax.axhline(ymid, visible=False, **lineprops) for ax in axes] else: self.hlines = []
self.connect()
"""connect events""" self._cidmotion = self.canvas.mpl_connect('motion_notify_event', self.onmove) self._ciddraw = self.canvas.mpl_connect('draw_event', self.clear)
"""disconnect events""" self.canvas.mpl_disconnect(self._cidmotion) self.canvas.mpl_disconnect(self._ciddraw)
"""clear the cursor""" if self.ignore(event): return if self.useblit: self.background = ( self.canvas.copy_from_bbox(self.canvas.figure.bbox)) for line in self.vlines + self.hlines: line.set_visible(False)
if self.ignore(event): return if event.inaxes is None: return if not self.canvas.widgetlock.available(self): return self.needclear = True if not self.visible: return if self.vertOn: for line in self.vlines: line.set_xdata((event.xdata, event.xdata)) line.set_visible(self.visible) if self.horizOn: for line in self.hlines: line.set_ydata((event.ydata, event.ydata)) line.set_visible(self.visible) self._update()
if self.useblit: if self.background is not None: self.canvas.restore_region(self.background) if self.vertOn: for ax, line in zip(self.axes, self.vlines): ax.draw_artist(line) if self.horizOn: for ax, line in zip(self.axes, self.hlines): ax.draw_artist(line) self.canvas.blit(self.canvas.figure.bbox) else: self.canvas.draw_idle()
state_modifier_keys=None): AxesWidget.__init__(self, ax)
self.visible = True self.onselect = onselect self.useblit = useblit and self.canvas.supports_blit self.connect_default_events()
self.state_modifier_keys = dict(move=' ', clear='escape', square='shift', center='control') self.state_modifier_keys.update(state_modifier_keys or {})
self.background = None self.artists = []
if isinstance(button, Integral): self.validButtons = [button] else: self.validButtons = button
# will save the data (position at mouseclick) self.eventpress = None # will save the data (pos. at mouserelease) self.eventrelease = None self._prev_event = None self.state = set()
AxesWidget.set_active(self, active) if active: self.update_background(None)
"""force an update of the background""" # If you add a call to `ignore` here, you'll want to check edge case: # `release` can call a draw event even when `ignore` is True. if self.useblit: self.background = self.canvas.copy_from_bbox(self.ax.bbox)
"""Connect the major canvas events to methods.""" self.connect_event('motion_notify_event', self.onmove) self.connect_event('button_press_event', self.press) self.connect_event('button_release_event', self.release) self.connect_event('draw_event', self.update_background) self.connect_event('key_press_event', self.on_key_press) self.connect_event('key_release_event', self.on_key_release) self.connect_event('scroll_event', self.on_scroll)
"""return *True* if *event* should be ignored""" if not self.active or not self.ax.get_visible(): return True
# If canvas was locked if not self.canvas.widgetlock.available(self): return True
if not hasattr(event, 'button'): event.button = None
# Only do rectangle selection if event was triggered # with a desired button if self.validButtons is not None: if event.button not in self.validButtons: return True
# If no button was pressed yet ignore the event if it was out # of the axes if self.eventpress is None: return event.inaxes != self.ax
# If a button was pressed, check if the release-button is the # same. if event.button == self.eventpress.button: return False
# If a button was pressed, check if the release-button is the # same. return (event.inaxes != self.ax or event.button != self.eventpress.button)
"""draw using newfangled blit or oldfangled draw depending on useblit
""" if not self.ax.get_visible(): return False
if self.useblit: if self.background is not None: self.canvas.restore_region(self.background) for artist in self.artists: self.ax.draw_artist(artist)
self.canvas.blit(self.ax.bbox)
else: self.canvas.draw_idle() return False
"""Get the xdata and ydata for event, with limits""" if event.xdata is None: return None, None x0, x1 = self.ax.get_xbound() y0, y1 = self.ax.get_ybound() xdata = max(x0, event.xdata) xdata = min(x1, xdata) ydata = max(y0, event.ydata) ydata = min(y1, ydata) return xdata, ydata
"""Clean up an event
Use prev event if there is no xdata Limit the xdata and ydata to the axes limits Set the prev event """ if event.xdata is None: event = self._prev_event else: event = copy.copy(event) event.xdata, event.ydata = self._get_data(event)
self._prev_event = event return event
"""Button press handler and validator""" if not self.ignore(event): event = self._clean_event(event) self.eventpress = event self._prev_event = event key = event.key or '' key = key.replace('ctrl', 'control') # move state is locked in on a button press if key == self.state_modifier_keys['move']: self.state.add('move') self._press(event) return True return False
"""Button press handler""" pass
"""Button release event handler and validator""" if not self.ignore(event) and self.eventpress: event = self._clean_event(event) self.eventrelease = event self._release(event) self.eventpress = None self.eventrelease = None self.state.discard('move') return True return False
"""Button release event handler""" pass
"""Cursor move event handler and validator""" if not self.ignore(event) and self.eventpress: event = self._clean_event(event) self._onmove(event) return True return False
"""Cursor move event handler""" pass
"""Mouse scroll event handler and validator""" if not self.ignore(event): self._on_scroll(event)
"""Mouse scroll event handler""" pass
"""Key press event handler and validator for all selection widgets""" if self.active: key = event.key or '' key = key.replace('ctrl', 'control') if key == self.state_modifier_keys['clear']: for artist in self.artists: artist.set_visible(False) self.update() return for (state, modifier) in self.state_modifier_keys.items(): if modifier in key: self.state.add(state) self._on_key_press(event)
"""Key press event handler - use for widget-specific key press actions. """ pass
"""Key release event handler and validator""" if self.active: key = event.key or '' for (state, modifier) in self.state_modifier_keys.items(): if modifier in key: self.state.discard(state) self._on_key_release(event)
"""Key release event handler""" pass
""" Set the visibility of our artists """ self.visible = visible for artist in self.artists: artist.set_visible(visible)
""" Visually select a min/max range on a single axis and call a function with those values.
To guarantee that the selector remains responsive, keep a reference to it.
In order to turn off the SpanSelector, set `span_selector.active=False`. To turn it back on, set `span_selector.active=True`.
Parameters ---------- ax : :class:`matplotlib.axes.Axes` object
onselect : func(min, max), min/max are floats
direction : "horizontal" or "vertical" The axis along which to draw the span selector
minspan : float, default is None If selection is less than *minspan*, do not call *onselect*
useblit : bool, default is False If True, use the backend-dependent blitting features for faster canvas updates.
rectprops : dict, default is None Dictionary of :class:`matplotlib.patches.Patch` properties
onmove_callback : func(min, max), min/max are floats, default is None Called on mouse move while the span is being selected
span_stays : bool, default is False If True, the span stays visible after the mouse is released
button : int or list of ints Determines which mouse buttons activate the span selector 1 = left mouse button\n 2 = center mouse button (scroll wheel)\n 3 = right mouse button\n
Examples -------- >>> import matplotlib.pyplot as plt >>> import matplotlib.widgets as mwidgets >>> fig, ax = plt.subplots() >>> ax.plot([1, 2, 3], [10, 50, 100]) >>> def onselect(vmin, vmax): ... print(vmin, vmax) >>> rectprops = dict(facecolor='blue', alpha=0.5) >>> span = mwidgets.SpanSelector(ax, onselect, 'horizontal', ... rectprops=rectprops) >>> fig.show()
See also: :doc:`/gallery/widgets/span_selector`
"""
rectprops=None, onmove_callback=None, span_stays=False, button=None):
_SelectorWidget.__init__(self, ax, onselect, useblit=useblit, button=button)
if rectprops is None: rectprops = dict(facecolor='red', alpha=0.5)
rectprops['animated'] = self.useblit
if direction not in ['horizontal', 'vertical']: raise ValueError("direction must be 'horizontal' or 'vertical'") self.direction = direction
self.rect = None self.pressv = None
self.rectprops = rectprops self.onmove_callback = onmove_callback self.minspan = minspan self.span_stays = span_stays
# Needed when dragging out of axes self.prev = (0, 0)
# Reset canvas so that `new_axes` connects events. self.canvas = None self.new_axes(ax)
"""Set SpanSelector to operate on a new Axes""" self.ax = ax if self.canvas is not ax.figure.canvas: if self.canvas is not None: self.disconnect_events()
self.canvas = ax.figure.canvas self.connect_default_events()
if self.direction == 'horizontal': trans = blended_transform_factory(self.ax.transData, self.ax.transAxes) w, h = 0, 1 else: trans = blended_transform_factory(self.ax.transAxes, self.ax.transData) w, h = 1, 0 self.rect = Rectangle((0, 0), w, h, transform=trans, visible=False, **self.rectprops) if self.span_stays: self.stay_rect = Rectangle((0, 0), w, h, transform=trans, visible=False, **self.rectprops) self.stay_rect.set_animated(False) self.ax.add_patch(self.stay_rect)
self.ax.add_patch(self.rect) self.artists = [self.rect]
"""return *True* if *event* should be ignored""" return _SelectorWidget.ignore(self, event) or not self.visible
"""on button press event""" self.rect.set_visible(self.visible) if self.span_stays: self.stay_rect.set_visible(False) # really force a draw so that the stay rect is not in # the blit background if self.useblit: self.canvas.draw() xdata, ydata = self._get_data(event) if self.direction == 'horizontal': self.pressv = xdata else: self.pressv = ydata
self._set_span_xy(event) return False
"""on button release event""" if self.pressv is None: return self.buttonDown = False
self.rect.set_visible(False)
if self.span_stays: self.stay_rect.set_x(self.rect.get_x()) self.stay_rect.set_y(self.rect.get_y()) self.stay_rect.set_width(self.rect.get_width()) self.stay_rect.set_height(self.rect.get_height()) self.stay_rect.set_visible(True)
self.canvas.draw_idle() vmin = self.pressv xdata, ydata = self._get_data(event) if self.direction == 'horizontal': vmax = xdata or self.prev[0] else: vmax = ydata or self.prev[1]
if vmin > vmax: vmin, vmax = vmax, vmin span = vmax - vmin if self.minspan is not None and span < self.minspan: return self.onselect(vmin, vmax) self.pressv = None return False
"""on motion notify event""" if self.pressv is None: return
self._set_span_xy(event)
if self.onmove_callback is not None: vmin = self.pressv xdata, ydata = self._get_data(event) if self.direction == 'horizontal': vmax = xdata or self.prev[0] else: vmax = ydata or self.prev[1]
if vmin > vmax: vmin, vmax = vmax, vmin self.onmove_callback(vmin, vmax)
self.update() return False
"""Setting the span coordinates""" x, y = self._get_data(event) if x is None: return
self.prev = x, y if self.direction == 'horizontal': v = x else: v = y
minv, maxv = v, self.pressv if minv > maxv: minv, maxv = maxv, minv if self.direction == 'horizontal': self.rect.set_x(minv) self.rect.set_width(maxv - minv) else: self.rect.set_y(minv) self.rect.set_height(maxv - minv)
"""Control handles for canvas tools.
Parameters ---------- ax : :class:`matplotlib.axes.Axes` Matplotlib axes where tool handles are displayed. x, y : 1D arrays Coordinates of control handles. marker : str Shape of marker used to display handle. See `matplotlib.pyplot.plot`. marker_props : dict Additional marker properties. See :class:`matplotlib.lines.Line2D`. """
self.ax = ax
props = dict(marker=marker, markersize=7, mfc='w', ls='none', alpha=0.5, visible=False, label='_nolegend_') props.update(marker_props if marker_props is not None else {}) self._markers = Line2D(x, y, animated=useblit, **props) self.ax.add_line(self._markers) self.artist = self._markers
def x(self): return self._markers.get_xdata()
def y(self): return self._markers.get_ydata()
"""Set x and y positions of handles""" if y is not None: x = pts pts = np.array([x, y]) self._markers.set_data(pts)
self._markers.set_visible(val)
self._markers.set_animated(val)
"""Return index and pixel distance to closest index.""" pts = np.transpose((self.x, self.y)) # Transform data coordinates to pixel coordinates. pts = self.ax.transData.transform(pts) diff = pts - ((x, y)) if diff.ndim == 2: dist = np.sqrt(np.sum(diff ** 2, axis=1)) return np.argmin(dist), np.min(dist) else: return 0, np.sqrt(np.sum(diff ** 2))
""" Select a rectangular region of an axes.
For the cursor to remain responsive you must keep a reference to it.
Example usage::
import numpy as np import matplotlib.pyplot as plt from matplotlib.widgets import RectangleSelector
def onselect(eclick, erelease): "eclick and erelease are matplotlib events at press and release." print('startposition: (%f, %f)' % (eclick.xdata, eclick.ydata)) print('endposition : (%f, %f)' % (erelease.xdata, erelease.ydata)) print('used button : ', eclick.button)
def toggle_selector(event): print('Key pressed.') if event.key in ['Q', 'q'] and toggle_selector.RS.active: print('RectangleSelector deactivated.') toggle_selector.RS.set_active(False) if event.key in ['A', 'a'] and not toggle_selector.RS.active: print('RectangleSelector activated.') toggle_selector.RS.set_active(True)
x = np.arange(100.) / 99 y = np.sin(x) fig, ax = plt.subplots() ax.plot(x, y)
toggle_selector.RS = RectangleSelector(ax, onselect, drawtype='line') fig.canvas.connect('key_press_event', toggle_selector) plt.show() """
minspanx=None, minspany=None, useblit=False, lineprops=None, rectprops=None, spancoords='data', button=None, maxdist=10, marker_props=None, interactive=False, state_modifier_keys=None):
""" Create a selector in *ax*. When a selection is made, clear the span and call onselect with::
onselect(pos_1, pos_2)
and clear the drawn box/line. The ``pos_1`` and ``pos_2`` are arrays of length 2 containing the x- and y-coordinate.
If *minspanx* is not *None* then events smaller than *minspanx* in x direction are ignored (it's the same for y).
The rectangle is drawn with *rectprops*; default::
rectprops = dict(facecolor='red', edgecolor = 'black', alpha=0.2, fill=True)
The line is drawn with *lineprops*; default::
lineprops = dict(color='black', linestyle='-', linewidth = 2, alpha=0.5)
Use *drawtype* if you want the mouse to draw a line, a box or nothing between click and actual position by setting
``drawtype = 'line'``, ``drawtype='box'`` or ``drawtype = 'none'``. Drawing a line would result in a line from vertex A to vertex C in a rectangle ABCD.
*spancoords* is one of 'data' or 'pixels'. If 'data', *minspanx* and *minspanx* will be interpreted in the same coordinates as the x and y axis. If 'pixels', they are in pixels.
*button* is a list of integers indicating which mouse buttons should be used for rectangle selection. You can also specify a single integer if only a single button is desired. Default is *None*, which does not limit which button can be used.
Note, typically: 1 = left mouse button 2 = center mouse button (scroll wheel) 3 = right mouse button
*interactive* will draw a set of handles and allow you interact with the widget after it is drawn.
*state_modifier_keys* are keyboard modifiers that affect the behavior of the widget.
The defaults are: dict(move=' ', clear='escape', square='shift', center='ctrl')
Keyboard modifiers, which: 'move': Move the existing shape. 'clear': Clear the current shape. 'square': Makes the shape square. 'center': Make the initial point the center of the shape. 'square' and 'center' can be combined. """ _SelectorWidget.__init__(self, ax, onselect, useblit=useblit, button=button, state_modifier_keys=state_modifier_keys)
self.to_draw = None self.visible = True self.interactive = interactive
if drawtype == 'none': drawtype = 'line' # draw a line but make it self.visible = False # invisible
if drawtype == 'box': if rectprops is None: rectprops = dict(facecolor='red', edgecolor='black', alpha=0.2, fill=True) rectprops['animated'] = self.useblit self.rectprops = rectprops self.to_draw = self._shape_klass((0, 0), 0, 1, visible=False, **self.rectprops) self.ax.add_patch(self.to_draw) if drawtype == 'line': if lineprops is None: lineprops = dict(color='black', linestyle='-', linewidth=2, alpha=0.5) lineprops['animated'] = self.useblit self.lineprops = lineprops self.to_draw = Line2D([0, 0], [0, 0], visible=False, **self.lineprops) self.ax.add_line(self.to_draw)
self.minspanx = minspanx self.minspany = minspany
if spancoords not in ('data', 'pixels'): raise ValueError("'spancoords' must be 'data' or 'pixels'")
self.spancoords = spancoords self.drawtype = drawtype
self.maxdist = maxdist
if rectprops is None: props = dict(mec='r') else: props = dict(mec=rectprops.get('edgecolor', 'r')) self._corner_order = ['NW', 'NE', 'SE', 'SW'] xc, yc = self.corners self._corner_handles = ToolHandles(self.ax, xc, yc, marker_props=props, useblit=self.useblit)
self._edge_order = ['W', 'N', 'E', 'S'] xe, ye = self.edge_centers self._edge_handles = ToolHandles(self.ax, xe, ye, marker='s', marker_props=props, useblit=self.useblit)
xc, yc = self.center self._center_handle = ToolHandles(self.ax, [xc], [yc], marker='s', marker_props=props, useblit=self.useblit)
self.active_handle = None
self.artists = [self.to_draw, self._center_handle.artist, self._corner_handles.artist, self._edge_handles.artist]
if not self.interactive: self.artists = [self.to_draw]
self._extents_on_press = None
"""on button press event""" # make the drawed box/line visible get the click-coordinates, # button, ... if self.interactive and self.to_draw.get_visible(): self._set_active_handle(event) else: self.active_handle = None
if self.active_handle is None or not self.interactive: # Clear previous rectangle before drawing new rectangle. self.update()
if not self.interactive: x = event.xdata y = event.ydata self.extents = x, x, y, y
self.set_visible(self.visible)
"""on button release event""" if not self.interactive: self.to_draw.set_visible(False)
# update the eventpress and eventrelease with the resulting extents x1, x2, y1, y2 = self.extents self.eventpress.xdata = x1 self.eventpress.ydata = y1 xy1 = self.ax.transData.transform_point([x1, y1]) self.eventpress.x, self.eventpress.y = xy1
self.eventrelease.xdata = x2 self.eventrelease.ydata = y2 xy2 = self.ax.transData.transform_point([x2, y2]) self.eventrelease.x, self.eventrelease.y = xy2
if self.spancoords == 'data': xmin, ymin = self.eventpress.xdata, self.eventpress.ydata xmax, ymax = self.eventrelease.xdata, self.eventrelease.ydata # calculate dimensions of box or line get values in the right # order elif self.spancoords == 'pixels': xmin, ymin = self.eventpress.x, self.eventpress.y xmax, ymax = self.eventrelease.x, self.eventrelease.y else: raise ValueError('spancoords must be "data" or "pixels"')
if xmin > xmax: xmin, xmax = xmax, xmin if ymin > ymax: ymin, ymax = ymax, ymin
spanx = xmax - xmin spany = ymax - ymin xproblems = self.minspanx is not None and spanx < self.minspanx yproblems = self.minspany is not None and spany < self.minspany
# check if drawn distance (if it exists) is not too small in # either x or y-direction if self.drawtype != 'none' and (xproblems or yproblems): for artist in self.artists: artist.set_visible(False) self.update() return
# call desired function self.onselect(self.eventpress, self.eventrelease) self.update()
return False
"""on motion notify event if box/line is wanted""" # resize an existing shape if self.active_handle and not self.active_handle == 'C': x1, x2, y1, y2 = self._extents_on_press if self.active_handle in ['E', 'W'] + self._corner_order: x2 = event.xdata if self.active_handle in ['N', 'S'] + self._corner_order: y2 = event.ydata
# move existing shape elif (('move' in self.state or self.active_handle == 'C') and self._extents_on_press is not None): x1, x2, y1, y2 = self._extents_on_press dx = event.xdata - self.eventpress.xdata dy = event.ydata - self.eventpress.ydata x1 += dx x2 += dx y1 += dy y2 += dy
# new shape else: center = [self.eventpress.xdata, self.eventpress.ydata] center_pix = [self.eventpress.x, self.eventpress.y] dx = (event.xdata - center[0]) / 2. dy = (event.ydata - center[1]) / 2.
# square shape if 'square' in self.state: dx_pix = abs(event.x - center_pix[0]) dy_pix = abs(event.y - center_pix[1]) if not dx_pix: return maxd = max(abs(dx_pix), abs(dy_pix)) if abs(dx_pix) < maxd: dx *= maxd / (abs(dx_pix) + 1e-6) if abs(dy_pix) < maxd: dy *= maxd / (abs(dy_pix) + 1e-6)
# from center if 'center' in self.state: dx *= 2 dy *= 2
# from corner else: center[0] += dx center[1] += dy
x1, x2, y1, y2 = (center[0] - dx, center[0] + dx, center[1] - dy, center[1] + dy)
self.extents = x1, x2, y1, y2
def _rect_bbox(self): if self.drawtype == 'box': x0 = self.to_draw.get_x() y0 = self.to_draw.get_y() width = self.to_draw.get_width() height = self.to_draw.get_height() return x0, y0, width, height else: x, y = self.to_draw.get_data() x0, x1 = min(x), max(x) y0, y1 = min(y), max(y) return x0, y0, x1 - x0, y1 - y0
def corners(self): """Corners of rectangle from lower left, moving clockwise.""" x0, y0, width, height = self._rect_bbox xc = x0, x0 + width, x0 + width, x0 yc = y0, y0, y0 + height, y0 + height return xc, yc
def edge_centers(self): """Midpoint of rectangle edges from left, moving clockwise.""" x0, y0, width, height = self._rect_bbox w = width / 2. h = height / 2. xe = x0, x0 + w, x0 + width, x0 + w ye = y0 + h, y0, y0 + h, y0 + height return xe, ye
def center(self): """Center of rectangle""" x0, y0, width, height = self._rect_bbox return x0 + width / 2., y0 + height / 2.
def extents(self): """Return (xmin, xmax, ymin, ymax).""" x0, y0, width, height = self._rect_bbox xmin, xmax = sorted([x0, x0 + width]) ymin, ymax = sorted([y0, y0 + height]) return xmin, xmax, ymin, ymax
def extents(self, extents): # Update displayed shape self.draw_shape(extents) # Update displayed handles self._corner_handles.set_data(*self.corners) self._edge_handles.set_data(*self.edge_centers) self._center_handle.set_data(*self.center) self.set_visible(self.visible) self.update()
x0, x1, y0, y1 = extents xmin, xmax = sorted([x0, x1]) ymin, ymax = sorted([y0, y1]) xlim = sorted(self.ax.get_xlim()) ylim = sorted(self.ax.get_ylim())
xmin = max(xlim[0], xmin) ymin = max(ylim[0], ymin) xmax = min(xmax, xlim[1]) ymax = min(ymax, ylim[1])
if self.drawtype == 'box': self.to_draw.set_x(xmin) self.to_draw.set_y(ymin) self.to_draw.set_width(xmax - xmin) self.to_draw.set_height(ymax - ymin)
elif self.drawtype == 'line': self.to_draw.set_data([xmin, xmax], [ymin, ymax])
"""Set active handle based on the location of the mouse event""" # Note: event.xdata/ydata in data coordinates, event.x/y in pixels c_idx, c_dist = self._corner_handles.closest(event.x, event.y) e_idx, e_dist = self._edge_handles.closest(event.x, event.y) m_idx, m_dist = self._center_handle.closest(event.x, event.y)
if 'move' in self.state: self.active_handle = 'C' self._extents_on_press = self.extents
# Set active handle as closest handle, if mouse click is close enough. elif m_dist < self.maxdist * 2: self.active_handle = 'C' elif c_dist > self.maxdist and e_dist > self.maxdist: self.active_handle = None return elif c_dist < e_dist: self.active_handle = self._corner_order[c_idx] else: self.active_handle = self._edge_order[e_idx]
# Save coordinates of rectangle at the start of handle movement. x1, x2, y1, y2 = self.extents # Switch variables so that only x2 and/or y2 are updated on move. if self.active_handle in ['W', 'SW', 'NW']: x1, x2 = x2, event.xdata if self.active_handle in ['N', 'NW', 'NE']: y1, y2 = y2, event.ydata self._extents_on_press = x1, x2, y1, y2
def geometry(self): """ Returns numpy.ndarray of shape (2,5) containing x (``RectangleSelector.geometry[1,:]``) and y (``RectangleSelector.geometry[0,:]``) coordinates of the four corners of the rectangle starting and ending in the top left corner. """ if hasattr(self.to_draw, 'get_verts'): xfm = self.ax.transData.inverted() y, x = xfm.transform(self.to_draw.get_verts()).T return np.array([x, y]) else: return np.array(self.to_draw.get_data())
""" Select an elliptical region of an axes.
For the cursor to remain responsive you must keep a reference to it.
Example usage::
import numpy as np import matplotlib.pyplot as plt from matplotlib.widgets import EllipseSelector
def onselect(eclick, erelease): "eclick and erelease are matplotlib events at press and release." print('startposition: (%f, %f)' % (eclick.xdata, eclick.ydata)) print('endposition : (%f, %f)' % (erelease.xdata, erelease.ydata)) print('used button : ', eclick.button)
def toggle_selector(event): print(' Key pressed.') if event.key in ['Q', 'q'] and toggle_selector.ES.active: print('EllipseSelector deactivated.') toggle_selector.RS.set_active(False) if event.key in ['A', 'a'] and not toggle_selector.ES.active: print('EllipseSelector activated.') toggle_selector.ES.set_active(True)
x = np.arange(100.) / 99 y = np.sin(x) fig, ax = plt.subplots() ax.plot(x, y)
toggle_selector.ES = EllipseSelector(ax, onselect, drawtype='line') fig.canvas.connect('key_press_event', toggle_selector) plt.show() """
x1, x2, y1, y2 = extents xmin, xmax = sorted([x1, x2]) ymin, ymax = sorted([y1, y2]) center = [x1 + (x2 - x1) / 2., y1 + (y2 - y1) / 2.] a = (xmax - xmin) / 2. b = (ymax - ymin) / 2.
if self.drawtype == 'box': self.to_draw.center = center self.to_draw.width = 2 * a self.to_draw.height = 2 * b else: rad = np.deg2rad(np.arange(31) * 12) x = a * np.cos(rad) + center[0] y = b * np.sin(rad) + center[1] self.to_draw.set_data(x, y)
def _rect_bbox(self): if self.drawtype == 'box': x, y = self.to_draw.center width = self.to_draw.width height = self.to_draw.height return x - width / 2., y - height / 2., width, height else: x, y = self.to_draw.get_data() x0, x1 = min(x), max(x) y0, y1 = min(y), max(y) return x0, y0, x1 - x0, y1 - y0
""" Selection curve of an arbitrary shape.
For the selector to remain responsive you must keep a reference to it.
The selected path can be used in conjunction with `~.Path.contains_point` to select data points from an image.
In contrast to `Lasso`, `LassoSelector` is written with an interface similar to `RectangleSelector` and `SpanSelector`, and will continue to interact with the axes until disconnected.
Example usage::
ax = subplot(111) ax.plot(x,y)
def onselect(verts): print(verts) lasso = LassoSelector(ax, onselect)
Parameters ---------- ax : :class:`~matplotlib.axes.Axes` The parent axes for the widget. onselect : function Whenever the lasso is released, the *onselect* function is called and passed the vertices of the selected path. button : List[Int], optional A list of integers indicating which mouse buttons should be used for rectangle selection. You can also specify a single integer if only a single button is desired. Default is ``None``, which does not limit which button can be used.
Note, typically:
- 1 = left mouse button - 2 = center mouse button (scroll wheel) - 3 = right mouse button
"""
button=None): _SelectorWidget.__init__(self, ax, onselect, useblit=useblit, button=button)
self.verts = None
if lineprops is None: lineprops = dict() if useblit: lineprops['animated'] = True self.line = Line2D([], [], **lineprops) self.line.set_visible(False) self.ax.add_line(self.line) self.artists = [self.line]
self.press(event)
self.verts = [self._get_data(event)] self.line.set_visible(True)
self.release(event)
if self.verts is not None: self.verts.append(self._get_data(event)) self.onselect(self.verts) self.line.set_data([[], []]) self.line.set_visible(False) self.verts = None
if self.verts is None: return self.verts.append(self._get_data(event))
self.line.set_data(list(zip(*self.verts)))
self.update()
"""Select a polygon region of an axes.
Place vertices with each mouse click, and make the selection by completing the polygon (clicking on the first vertex). Hold the *ctrl* key and click and drag a vertex to reposition it (the *ctrl* key is not necessary if the polygon has already been completed). Hold the *shift* key and click and drag anywhere in the axes to move all vertices. Press the *esc* key to start a new polygon.
For the selector to remain responsive you must keep a reference to it.
Parameters ---------- ax : :class:`~matplotlib.axes.Axes` The parent axes for the widget. onselect : function When a polygon is completed or modified after completion, the `onselect` function is called and passed a list of the vertices as ``(xdata, ydata)`` tuples. useblit : bool, optional lineprops : dict, optional The line for the sides of the polygon is drawn with the properties given by `lineprops`. The default is ``dict(color='k', linestyle='-', linewidth=2, alpha=0.5)``. markerprops : dict, optional The markers for the vertices of the polygon are drawn with the properties given by `markerprops`. The default is ``dict(marker='o', markersize=7, mec='k', mfc='k', alpha=0.5)``. vertex_select_radius : float, optional A vertex is selected (to complete the polygon or to move a vertex) if the mouse click is within `vertex_select_radius` pixels of the vertex. The default radius is 15 pixels.
Examples -------- :doc:`/gallery/widgets/polygon_selector_demo` """
lineprops=None, markerprops=None, vertex_select_radius=15): # The state modifiers 'move', 'square', and 'center' are expected by # _SelectorWidget but are not supported by PolygonSelector # Note: could not use the existing 'move' state modifier in-place of # 'move_all' because _SelectorWidget automatically discards 'move' # from the state on button release. state_modifier_keys = dict(clear='escape', move_vertex='control', move_all='shift', move='not-applicable', square='not-applicable', center='not-applicable') _SelectorWidget.__init__(self, ax, onselect, useblit=useblit, state_modifier_keys=state_modifier_keys)
self._xs, self._ys = [0], [0] self._polygon_completed = False
if lineprops is None: lineprops = dict(color='k', linestyle='-', linewidth=2, alpha=0.5) lineprops['animated'] = self.useblit self.line = Line2D(self._xs, self._ys, **lineprops) self.ax.add_line(self.line)
if markerprops is None: markerprops = dict(mec='k', mfc=lineprops.get('color', 'k')) self._polygon_handles = ToolHandles(self.ax, self._xs, self._ys, useblit=self.useblit, marker_props=markerprops)
self._active_handle_idx = -1 self.vertex_select_radius = vertex_select_radius
self.artists = [self.line, self._polygon_handles.artist] self.set_visible(True)
"""Button press event handler""" # Check for selection of a tool handle. if ((self._polygon_completed or 'move_vertex' in self.state) and len(self._xs) > 0): h_idx, h_dist = self._polygon_handles.closest(event.x, event.y) if h_dist < self.vertex_select_radius: self._active_handle_idx = h_idx # Save the vertex positions at the time of the press event (needed to # support the 'move_all' state modifier). self._xs_at_press, self._ys_at_press = self._xs[:], self._ys[:]
"""Button release event handler""" # Release active tool handle. if self._active_handle_idx >= 0: self._active_handle_idx = -1
# Complete the polygon. elif (len(self._xs) > 3 and self._xs[-1] == self._xs[0] and self._ys[-1] == self._ys[0]): self._polygon_completed = True
# Place new vertex. elif (not self._polygon_completed and 'move_all' not in self.state and 'move_vertex' not in self.state): self._xs.insert(-1, event.xdata) self._ys.insert(-1, event.ydata)
if self._polygon_completed: self.onselect(self.verts)
"""Cursor move event handler and validator""" # Method overrides _SelectorWidget.onmove because the polygon selector # needs to process the move callback even if there is no button press. # _SelectorWidget.onmove include logic to ignore move event if # eventpress is None. if not self.ignore(event): event = self._clean_event(event) self._onmove(event) return True return False
"""Cursor move event handler""" # Move the active vertex (ToolHandle). if self._active_handle_idx >= 0: idx = self._active_handle_idx self._xs[idx], self._ys[idx] = event.xdata, event.ydata # Also update the end of the polygon line if the first vertex is # the active handle and the polygon is completed. if idx == 0 and self._polygon_completed: self._xs[-1], self._ys[-1] = event.xdata, event.ydata
# Move all vertices. elif 'move_all' in self.state and self.eventpress: dx = event.xdata - self.eventpress.xdata dy = event.ydata - self.eventpress.ydata for k in range(len(self._xs)): self._xs[k] = self._xs_at_press[k] + dx self._ys[k] = self._ys_at_press[k] + dy
# Do nothing if completed or waiting for a move. elif (self._polygon_completed or 'move_vertex' in self.state or 'move_all' in self.state): return
# Position pending vertex. else: # Calculate distance to the start vertex. x0, y0 = self.line.get_transform().transform((self._xs[0], self._ys[0])) v0_dist = np.sqrt((x0 - event.x) ** 2 + (y0 - event.y) ** 2) # Lock on to the start vertex if near it and ready to complete. if len(self._xs) > 3 and v0_dist < self.vertex_select_radius: self._xs[-1], self._ys[-1] = self._xs[0], self._ys[0] else: self._xs[-1], self._ys[-1] = event.xdata, event.ydata
self._draw_polygon()
"""Key press event handler""" # Remove the pending vertex if entering the 'move_vertex' or # 'move_all' mode if (not self._polygon_completed and ('move_vertex' in self.state or 'move_all' in self.state)): self._xs, self._ys = self._xs[:-1], self._ys[:-1] self._draw_polygon()
"""Key release event handler""" # Add back the pending vertex if leaving the 'move_vertex' or # 'move_all' mode (by checking the released key) if (not self._polygon_completed and (event.key == self.state_modifier_keys.get('move_vertex') or event.key == self.state_modifier_keys.get('move_all'))): self._xs.append(event.xdata) self._ys.append(event.ydata) self._draw_polygon() # Reset the polygon if the released key is the 'clear' key. elif event.key == self.state_modifier_keys.get('clear'): event = self._clean_event(event) self._xs, self._ys = [event.xdata], [event.ydata] self._polygon_completed = False self.set_visible(True)
"""Redraw the polygon based on the new vertex positions.""" self.line.set_data(self._xs, self._ys) # Only show one tool handle at the start and end vertex of the polygon # if the polygon is completed or the user is locked on to the start # vertex. if (self._polygon_completed or (len(self._xs) > 3 and self._xs[-1] == self._xs[0] and self._ys[-1] == self._ys[0])): self._polygon_handles.set_data(self._xs[:-1], self._ys[:-1]) else: self._polygon_handles.set_data(self._xs, self._ys) self.update()
def verts(self): """Get the polygon vertices.
Returns ------- list A list of the vertices of the polygon as ``(xdata, ydata)`` tuples. """ return list(zip(self._xs[:-1], self._ys[:-1]))
"""Selection curve of an arbitrary shape.
The selected path can be used in conjunction with :func:`~matplotlib.path.Path.contains_point` to select data points from an image.
Unlike :class:`LassoSelector`, this must be initialized with a starting point `xy`, and the `Lasso` events are destroyed upon release.
Parameters ---------- ax : `~matplotlib.axes.Axes` The parent axes for the widget. xy : (float, float) Coordinates of the start of the lasso. callback : callable Whenever the lasso is released, the `callback` function is called and passed the vertices of the selected path. """
AxesWidget.__init__(self, ax)
self.useblit = useblit and self.canvas.supports_blit if self.useblit: self.background = self.canvas.copy_from_bbox(self.ax.bbox)
x, y = xy self.verts = [(x, y)] self.line = Line2D([x], [y], linestyle='-', color='black', lw=2) self.ax.add_line(self.line) self.callback = callback self.connect_event('button_release_event', self.onrelease) self.connect_event('motion_notify_event', self.onmove)
if self.ignore(event): return if self.verts is not None: self.verts.append((event.xdata, event.ydata)) if len(self.verts) > 2: self.callback(self.verts) self.ax.lines.remove(self.line) self.verts = None self.disconnect_events()
if self.ignore(event): return if self.verts is None: return if event.inaxes != self.ax: return if event.button != 1: return self.verts.append((event.xdata, event.ydata))
self.line.set_data(list(zip(*self.verts)))
if self.useblit: self.canvas.restore_region(self.background) self.ax.draw_artist(self.line) self.canvas.blit(self.ax.bbox) else: self.canvas.draw_idle() |